GAIMIN Extends Its Active User Base Through the Success of Gaimin’s Esports Team – GAIMIN Gladiators
Publikováno: 25.2.2022
PRESS RELEASE. Zug, Switzerland, 25th February 2022: GAIMIN Gladiators is pleased to announce its recently acquired DOTA 2 esports team has won the DOTA2 WEU Regional Finals, beating teams including Team Liquid, Nigma, Tundra and OG. The success of GAIMIN’s esports team generates significant awareness of the GAIMIN brand and directs more potential users towards […]
PRESS RELEASE.Zug, Switzerland, 25th February 2022: GAIMIN Gladiators is pleased to announce its recently acquired DOTA 2 esports team has won the DOTA2 WEU Regional Finals, beating teams including Team Liquid, Nigma, Tundra and OG. The success of GAIMIN’s esports team generates significant awareness of the GAIMIN brand and directs more potential users towards GAIMIN and the application.
These high profile events are promoted worldwide to their followers and achieve significant viewing figures. The Regional Finals achieved peak viewing of 160,000 and a total of 650,000 video views. In winning the event, GAIMIN’s brand has been promoted across all output media and increased the following and global reach of the Gladiator’s DOTA 2 team. The Gladiator’s currently have over 83,000 followers across all platforms, 2 million follower impressions and monthly profile visits of 150,000+.
GAIMIN’s business model is designed around gamers downloading the GAIMIN application and enabling GAIMIN to access the high performance GPUs found in gaming PCs. Gamers generate passive rewards, paid in GAIMIN’s soon to be listed GMRX crypto currency when running the application and enabling its monetisation features.
Joseph Turner, Chief Gaming Officer for GAIMIN stated, “In January 2022, GAIMIN acquired esports team GAIMIN Gladiators with the objective of creating the leading global esports team, focussing on specific genres and games within the esports community. The quick success of our DOTA2 team has been amazing and motivates us to identify more teams to join GAIMIN Gladiators.”
Nick Cuccovillo, President GAIMIN Gladiators explained, “Our DOTA2 team has exceeded expectations with their early success, and spearheaded our plans to extend into Pokemon Unite, Counter-Strike and Rainbow Six: Siege. We intend on creating the largest esports community across a number of different games and genres. DOTA2 is only the beginning”.
Martin Speight, CEO of GAIMIN confirmed, “Our decision to invest in esports is already paying off. The number of followers the DOTA2 team has, combined with the followers of the other teams we are looking at incorporating into the GAIMIN Gladiators, will give us access to a worldwide audience of potential GAIMIN application users, exceeding our active user forecasts, building a much larger community of users generating their own GMRX rewards and building the GAIMIN brand into a worldwide community of gamers.”
About GAIMIN Gladiators
GAIMIN Gladiators were formed from the OCG Esports Club; a Canadian Esports organisation established in 2019 by brothers Nick and Alex Cuccovillo and Shawn Porter. Their aim was to conquer their chosen esports and since 2019 they have achieved significant success winning major events such as Dreamhack Canada for Counter-Strike: Global Offensive and successfully competing in the highest pro-amateur league in North America.
The Club expanded into Warcraft 3 in Europe and North America, competing in the most prestigious leagues and tournaments with the strongest lineup and players in the game. In support of their aspirations for growth, the Club moved into new and emerging verticals, participating in Rainbow Six Siege and playing in the Challengers League for two years. OCG’s focused on the semi-professional esports pro scene and its surrounding ecology – building a platform and ecosystem for gamers.
OCG has some of the best talent in Canada in its gaming roster, representing Canada at national level across tournaments in North America. Through constant innovation, community-driven goals and working with top talent, OCG has striven to create an inclusive, respected and distinguished brand for gamers.
The OCG philosophy fully aligns with the GAIMIN principle of “No Gamer Left Behind” and makes OCG the perfect fit for GAIMIN. Based on their gaming successes and principles, OCG is now part of GAIMIN and have re-branded as GAIMIN Gladiators.
GAIMIN Gladiators will represent GAIMIN in the global esports arena and build on their past successes and growth by participating in current and new esports verticals.
About GAIMIN
GAIMIN.IO Ltd (GAIMIN) is a UK and Swiss based gaming company focused on helping the gaming community monetise the computational power of their gaming PC. GAIMIN has created a decentralised data processing network harnessing under utilised processing power typically found in gaming PC’s to create a world-wide decentralised data processing network, delivering “supercomputer” performance.
With a free to download PC-based application GAIMIN monetises the under utilised performance through innovative approaches to delivering “supercomputer” level data processing performance from a world-wide network of independent processing devices. Focusing initially on the powering of blockchain computations, the GAIMIN data processing network also supports a number of different large scale data processing applications, including video rendering.
GAIMIN pays users in its own crypto currency, GMRX which can then be used for purchases on the GAIMIN Marketplace for NFTs, in-game assets, accessories and merchandise, or it can be converted to fiat or a different crypto currency.
For further information, please contact:
The Americas, Middle East and Australian Pacific – Andrew Faridani, Chief Marketing Officer for GAIMIN (based in Toronto, Canada): andrew@gaimin.io
UK and Europe – Marc Bray, Director of Communications for GAIMIN (based in Manchester, UK): marc @gaimin.io
This is a press release. Readers should do their own due diligence before taking any actions related to the promoted company or any of its affiliates or services. Bitcoin.com is not responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in the press release.