The Elements of UI Engineering
Publikováno: 4.1.2019
I really enjoyed this post by Dan Abramov. He defines his work as a UI engineer and I especially like what he writes about his learning experience:
My biggest learning breakthroughs weren’t about a particular technology. Rather, I learned the most when I struggled to solve a particular UI problem. Sometimes, I would later discover libraries or patterns that helped me. In other cases, I’d come up with my own solutions (both good and bad ones).
It’s this combination of … Read article
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I really enjoyed this post by Dan Abramov. He defines his work as a UI engineer and I especially like what he writes about his learning experience:
My biggest learning breakthroughs weren’t about a particular technology. Rather, I learned the most when I struggled to solve a particular UI problem. Sometimes, I would later discover libraries or patterns that helped me. In other cases, I’d come up with my own solutions (both good and bad ones).
It’s this combination of understanding the problems, experimenting with the solutions, and applying different strategies that led to the most rewarding learning experiences in my life. This post focuses on just the problems.
He then breaks those problems down into a dozen different areas: consistency, responsiveness, latency, navigation, staleness, entropy, priority, accessibility, internationalization, delivery, resilience, and abstraction. This is a pretty good list of what a front-end developer has to be concerned about on a day-to-day basis, but I also feel like this is perhaps the best description of what I believe my own skills are besides being “the person who cares about component design and CSS.”
I also love what Dan has to say about accessibility:
Inaccessible websites are not a niche problem. For example, in UK disability affects 1 in 5 people. (Here’s a nice infographic.) I’ve felt this personally too. Though I’m only 26, I struggle to read websites with thin fonts and low contrast. I try to use the trackpad less often, and I dread the day I’ll have to navigate poorly implemented websites by keyboard. We need to make our apps not horrible to people with difficulties — and the good news is that there’s a lot of low-hanging fruit. It starts with education and tooling. But we also need to make it easy for product developers to do the right thing. What can we do to make accessibility a default rather than an afterthought?
This is a good reminder that front-end development is not a problem to be solved, except I reckon Dan’s post is more helpful and less snarky than my take on it.
Anywho, we all want accessible interfaces so that every browser can access our work making use of beautiful and consistent mobile interactions, instantaneous performance, and a design system teams can utilize to click-clack components together with little-to-no effort. But these things are only possible if others recognize that UI and front-end development are a worthy fields.
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