A Switch 2 prognosis: if it ain't broke, don't fix it!

Publikováno: 17.1.2025

Also: a bunch of neat links, and some major Steam wins from this week.

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

Welcome to GDCo’s bumper Friday newsletter, which had to be reconfigured a tad yesterday to take into account that Nintendo’s Switch 2 is finally ‘officially’ a thing. (And not just a third-parties leaking info about it rampantly thing, heehee.)

Talking of which, pre-announce leaks said the Nintendo Direct with more Switch 2 game info would be on February 2nd. Turns out it’s on April 4th, and whoever was trying to leak got confused between (DD/MM/YY) and (MM/DD/YY) date formats, which differ between Europe, America, and Japan! (Ahh, opsec fails.)

A Switch 2 prognosis: if it ain’t broke, don’t fix it…

Listen, you folks are smart, so you’ve probably heard a lot about the Switch 2’s official confirmation already (coming in 2025, backwards compatible, Switch 2 Experience physical events starting in April) & barebones ‘reveal’ video(above).

And sure, while we wait for the next Nintendo Direct, we can speculate wildly on why the ‘reveal’ video is so much more basic than the Switch’s original reveal. Nintendo wanted to get ahead of leakers? Giving third-parties leeway to announce games?

But rather than micro-analyze in excruciating detail, let’s make some higher-level commentary on Switch 2 as a platform. Here’s the full version of some big-picture thoughts I had for an IGN ‘analyst comments’ piece on Switch:

  • Given the success of Nintendo Switch, and the movement of platforms like Steam and Xbox into the 'portable game playing machine' space, it makes a lot of sense to emphasize continuity but upgraded tech power for the Switch 2.

  • This is absolutely 'if it ain't broke, don't fix it' for Nintendo, something the company hasn't always believed in the past. Part of the reason behind this is that Nintendo finally feels comfortable expanding its IP beyond games - see theme parks, movies, etc.

  • So if Nintendo can innovate with the reach and type of experiences they can give their fans that way, perhaps it doesn't make sense to 'swing for the fences' with overly complex evolutions of their core video game machine.

  • The most interesting questions on the Switch for us are around how old and new game catalogs are integrated. Will previous gen games be fully integrated into eShop charts and browsing, or partly segregated, for example? This may make a big difference to both discoverability and how Switch 2-exclusive games sell.

Beyond that, the big questions are probably: a) how quick will the Switch 2 installed-base get big, and b) how much will developers and publishers be able to cash in on this with third party games?

On a), Bloomberg notes an analyst report: “Nintendo has prepared a supply chain network that will allow the company to sell more than 20 million units in its first year.” And, per Pierre485: “Switch shipped 14.86m units during its first year on the market”, and 3DS shipped 15.03m; PS4 13.8m; PS5 13.3m; Wii 13.17m units. So, Nintendo’s ‘official’ Switch 2 estimates could be at >10 million in Year 1 - perhaps towards 15 million?

As for third-party games: Switch 2 dev kits seem pretty ‘closely held’ right now, though there’s a lot of good current-gen PlayStation & Xbox games being worked on for Switch 2 launch. And the backwards compatibility will blunt new purchases a bit. So don’t expect early Switch-like ‘release any game, sell 50-100k’ bonanzas.

But getting a Switch 2 release out in the first 6 months is going to be the best time in the cycle to do it for your ‘average’ game. Which is why everyone is beating down Nintendo’s doors for those extra dev kits about… now.

Game discovery news: Sony’s live service offramp

Before we switch to the GDCo Plus-exclusive analysis of this week’s Steam debuts - spoilers, there’s some big guys in there - let’s check some discovery news analysis:

This week on Steam: swords, cars, and dungeons!

We’re excited to note that the first major set of releases of 2025 arrived on Steam this week. And three new games got >10,000 CCU (concurrent users) on the PC platform, with a whopping ten managing >1,000 CCU. Let’s examine the three that topped 10k CCU, for starters:

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