Despite Advancements, Games Still Aren't Doing Enough To Stop Toxic Voice Chat
Publikováno: 21.7.2023
I started regularly playing competitive online games in 2007, with the launch of Halo 3. Back then, participating in in-game voice chat was harrowing for a 17-year-old girl whose voice betrayed her gender and her youth. I was subjected to such frequent and horrific hostility (rape threats, misogynist remarks, sexually…