Doom: The Dark Ages, The Precinct score on Steam

Publikováno: 16.5.2025

Also: lots of game discovery news, and an update on our GDCo Pro service.

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

Welcome to a truncated Friday newsletter, folks. Why slightly smaller? It’s GDCo’s annual company offsite this week, and we’re tooling around Berlin together. But we’re taking time out from the Ampelmann store to bring you discovery news galore...

Oh, final reminder: our 10-day GameDiscoverCo x Oakland Ballers ‘Scrappy Game Jam’ just kicked off. You too could win a GDCo Plus lifetime membership & cash by making a tiny possum game. (Dad joke: second prize is two Plus memberships?)

Game discovery news: Switch 2, GTA 6 chatter…

OK, time to poke at the latter half of this week, which has been relatively full of concrete discovery & platform news:

GameDiscoverCo Pro: time to be a bit less bashful!

We’ve been doing a traditional SWOT analysis with the GameDiscoverCo team here in Berlin, and have an ‘opportunity’ to… be less shy about our product? You know GDCo for this newsletter, but may not realize that much key data presented here is sourced from our GameDiscoverCo Pro SaaS PC/console data subscription.

The stats speak for themselves:

  • we now have >60 game companies licensing the Pro data, which is a massively enhanced version of our indie-centric GDCo Plus data/newsletter sub.

  • our data set includes all Steam, PlayStation, Xbox & even Switch eShop game data*, inc. current & historical players, country splits, revenue, DAU, MAU & more. (*We’re also planning Switch 2 eShop player estimates for shortly after release.)

  • the data, available via the Pro website (above) & a comprehensive GraphQL-powered API, has accurate estimates, sure. But it goes beyond that.

It’s super useful to know how many copies a game has sold, but the real takeaway here is in comparison and insight. That’s why we do things like track Manor Lords’ highest ‘affinity’ titles: games enjoyed by Manor Lord players much more often than the ‘average Steam player’:

Other use cases that our GDCo Pro subscribers find particularly helpful are:

  • Tracking country splits and hours played for games in easily comparable ways. (How long should your ARPG be? How many Japanese players should you expect?)

  • Comparing algorithmic wishlist estimates, Hype Score, and pre-release growth velocity for all 31,000+ unreleased Steam games, tag & date sortable.

  • Looking at console game sales and revenue numbers with Game Pass and PS+ download splits built in. (8m downloads doesn’t mean 8m copies sold!)

  • Easy comp forecasting for games just by adding comparison games to our interactive forecaster page. Say goodbye to lots of manual Excel work.

Our plans for GDCo Pro include going deeper into the data - Steam recommendation systems, analysis of wishlist quality metrics, and more. We’ll deconstruct these like our existing Steam review analysis (below, for Manor Lords) & we can’t wait:

Anyway, finishing up on the SWOT analysis - your ‘opportunity’ is to hit us up for a GDCo Pro demo log-in & chat. The only threat (the ‘T’ in SWOT)? Not using enough data to understand market trends. Yes, numbers aren’t the be-all and end-all - but it sure is useful to contextualize and plan with it…

Steam debuts: Doom: The Dark Ages, The Precinct

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