E3 2023 and the 'ocean liner' problem

Publikováno: 3.4.2023

Also: why some April Fools are great, and lots of platform news...

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

Welcome to another 7 days where things are, indisputably, ‘happening’ in the world of game discovery and platforms. And of course, we’ll start this one off with our traditional ‘lukewarm’ take on the (surprising? or not?) events of late last week…

Oh yeah, and there’s just four days left for our 25% off all ‘Plus’ subscriptions deal. We’ve mentioned the benefits before: Discord access, extra Friday newsletter on Steam ‘Hype’ and trends, Steam-specific data back-end, etc. (Support us if you dig us!)

Analysis: E3 2023 and the ‘ocean liner’ problem

The QE2, which could take up to 45 miles to stop without damaging the turbines…

So, perhaps you heard that E3 2023 isn’t happening? As the official announcement goes: “ReedPop and the Entertainment Software Association (ESA) have announced that both the digital and physical events for E3 2023 are cancelled.” And there we have it.

GI.biz spoke to ESA president Stanley Pierre-Louis, who handwaved re: “the timeline for game development [being] altered” since COVID, as well as “economic headwinds” and finding the “right balance between in-person events and digital marketing opportunities.”

And there were some good editorials on the subject, including GI’s Christopher Dring using his semi-behind the scenes view (ReedPop owns GI!) to opine on what went wrong, and Ars Technica’s Kyle Orland getting deeper into the history of the show.

Actually, before the show got canned, somebody I know who’s fairly new to the game biz asked me about the history of E3. And since my first E3 was in 1998, and I helped run Game Developers Conference in various roles from 2005-2020 with at least half an eye on the ESA’s show, I provided him context via the below Discord DMs:

“Basically, short history lesson, E3 existed originally for retail buyers to check out games, to work out how many copies to order for the holidays at their physical stores. And that made some sense in, uh, 1999.

But the ESA, who owns it and is funded by major game companies, is a trade association headed by a bunch of VERY ‘Washington DC’ lawyers who don't necessarily always understand game trends that well - they understand political lobbying.

So for a long time they just hired an event ops company to run it, who weren’t necessarily leading its strategy. And gradually GDC, which I was co-running for some of that time, siphoned off a fair amount of the dev-related business conversations and the country pavilions, etc (GDC used to have a developer advisory board meeting at E3, but we stopped doing that in the early 2010s, because not enough of the GDC board were coming to the show. )

E3’s slightly ‘legacy’ format has been questioned for a decade or two, partly due to cost of exhibiting - there was even an attempt to make a mini E3 for a couple of years in Santa Monica that went poorly, and they went back to the big one.

It me, sampling the Activision O2 (geddit?) flavored oxygen at E3 2001. Oh, E3.

And the show had a lot of weird issues with 'you had to be a professional to go' for many years, which really meant 'could you make up a company or are you a GameStop clerk?' It wasn't truly 'open to the public' until pretty recently, and by the time it did, the show was in a less certain space than it used to be.

So E3 has never really been an effective consumer/biz event hybrid. It was really a retailer trade show that became an excellent PR showcase. But shows like Gamescom have better perfected the biz/consumer model, with dedicated on-site B2B meeting spaces at lower prices.

So at some point, the big consumer companies were like 'why do we have to pay $5 mil to build a massive booth at E3 for GameStop clerks and randos, when we can just livestream or do something cool and custom offsite?’ So.. they did.”

So yes, some of this is a little flippant. But really, what’s happened to E3 is about momentum. And this is where the ‘ocean liner’ metaphor comes into play. Because look, the biggest ships can take miles and miles to stop - they don’t turn on a dime.

And when I talked to my colleagues about GDC, I’d often say that decisions made now would affect the show’s momentum in - perhaps - 3-5 years’ time or more. You can nudge things around in the long-haul, but you’re already going in ‘a direction’.

There’s already good consumer game shows in the U.S. - ReedPop’s own PAXes looming large among them. And at least for now, the main meeting places for doing business in-person seem to be GDC (in the U.S.) and Gamescom (in Europe).

So that’s the biggest takeaway I’d have from E3 not taking place in 2023. Actually, everything that (new E3 partner) ReedPop suggested for the revamped show made a lot of sense. But the drift was already in place - the ship was already moving towards the rocks. And in the end… there’s just not much you can do about that?

[Finally: let’s not forget that ‘not-E3’ is happening & will continue to, most likely, with multiple platforms & publisher showcases, Summer Game Fest, etc. E3 is dead, long live E3!]

April Fools’ in games: how do you do it right?

How should you, a poor video game developer or publisher, tackle April Fools’ Day on the Internet? It’s an interesting question, since April 1st is now a polarizing holiday, we think. (Some people stay offline to get away from a cavalcade of dumb gags.)

Luckily with outlets like IGN collecting some of the biggest April Fools’ Day pranks in video games for this year (also see: Kotaku’s picks), we’re going to rank the things you can do with/for your community, from the least complex to the most:

Anyhow, all of the above examples are interesting, because they’re examples of creators either a) playfully interacting with their existing community, or b) trying to break out of their existing community and garner new fans. Or a combo of the two?

We’re a fan of going deeper with these type of ‘time of year’-specific things, and actually having something playable for your fans. It hits a lot harder than a mocked-up picture of a fun idea. But ultimately, it’s what you have time and bandwidth for!

And this just reminded us - everything is discovery. Even a day that’s been around since at least 1698, when “several people were tricked into going to the Tower of London to ‘see the Lions washed’”, can become a discovery inflection point - and fun times - in 2023. Gotta love humans.

The game discovery news round-up..

Finishing up for today, let’s take a look at the platform and discovery news, of which there is ‘actually a lot’ again. Let’s decode it for your interest:

Finally, the ‘much hyped’ Improbable is providing metaverse tech to the folks at NFT standouts Yuga Labs (Bored Ape Yacht Club) for their Otherside world. We forwarded through CryptoStache’s intro (ohdear!) to check out their Second Trip experience:

Second Trip reminded us of a Fortnite ‘experience’, but with radically more players instanced in. Impressive… but why is more players better? Answers on a postcard…

[We’re GameDiscoverCo, an agency based around one simple issue: how do players find, buy and enjoy your PC, console and [sometimes other platform] game? We run this newsletter, and provide consulting services for publishers, funds, and other smart game industry folks.]

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