House Flipper 2: how the sequel 'cleaned up' in the charts

Publikováno: 10.1.2024

Also: streaming hits for December, and lots of discovery news!

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

We’re back around, folks, for the second GameDiscoverCo newsletter of the week. We’ll continue to bring you best practices & wins from the world of ‘you’ve launched your PC/console video game, and some people paid attention to it - well done!’

And while we focus on ‘what to do’, we now have an idea of ‘what not to do’, thanks to a TikTok-er who’s intentionally making ‘the worst game ever’, including “Unskippable dialogue, an auto-scrolling escort mission, and a dog that explodes into ants when you pet it.”

[HEADS UP: you can support GameDiscoverCo by subscribing to GDCo Plus now. You get full access to a super-detailed Steam data cache for unreleased & released games, weekly PC/console sales research, Discord access, 7 detailed game discovery eBooks - & lots more. ]

House Flipper 2: a sequel that delivered - how?

Did Empyrean, Frozen District & PlayWay’s first-person house renovation sequel House Flipper 2 do well on its December 14th Steam debut? It did, and at a $40 USD price point, too - with PlayWay CEO Krzysztof Kostowski spilling the beans on its metrics after 72 hours.

As ‘KrisWawa’ notes, House Flipper 2 had sold 131,000 units in just the first 3 days, with a refund rate of only 4%, starting from a strong position - 850,000 wishlists at release. (And 890,000 WL balance at 72 hours, after 87k ‘direct wishlist conversions’.)

Ever transparent, Kostowski also revealed that dev costs for the game were ~$2 million, with paid ad spend of ~$330,000. With $2.6 million net revenue, this means the game was profitable after 3 days, with console versions planned for Q1 2024.

GameDiscoverCo itself estimates the game as the #2 release of December by LTD gross revenue (just over $9 million, with about $5.3 million net after Steam cut, VAT, refunds), behind only Warhammer 40k: Rogue Trader ($12.6 million gross.) Impressive.

So that’s the numbers. (And we all love numbers.) But how did the devs & publisher pull this one off? Sequels aren’t always that easy in 2023, with Wargroove 2 (~11k units, vs. 100s of k for the original) just one of a few ‘scuffing it’ last year.

We had a chance to chat to Kuba 'Pajda' Pacura of Frozen District, since he hangs out in our Plus member Discord. And here’s some of the conclusions we came to:

  • The underlying House Flipper concept is both viral and under-supplied: PlayWay has flooded the market with ‘first person simulation games’ of variable quality, but great ‘hook’ - see Chris Z’s research about this recently. This ‘cleaning up and renovating’ gameplay loop is one that people will keep playing, and House Flipper did it very well. So there’s an existing fanbase to move on to the sequel.

  • A triumphant Next Fest appearance hinted at demand for the game: we covered this back in June, but House Flipper 2’s Next Fest demo was very close to (or at !) the top of most-played when it came to unique players or CCU (2,800 CCU for a demo is great.) So it both helped increase interest, and also showed the interest.

  • The OG House Flipper was well-supported for crosspromo: the first House Flipper has had multiple expansions & has tens of thousands of DAU on Steam. And besides Steam page cross-promotion, Kuba noted that an in-game banner in House Flipper gave them “a couple of thousand [HF2] wishlists” daily, multiple times.

Other tactical reasons for great wishlists? A House Flipper franchise sale on Steam, larger discounts on the first game, and more. Here’s an annotated Steam wishlist:

So, yep, ‘well-made sequel to popular game does well’ is not necessarily news, we know. (The game is having a few (resolvable) issues with crashes and complaints over insufficient content.) But overall, it has a community that a) still exists and b) actively wants more of the game - which is why certain sequels like this seem to perform.

What is interesting, then? We found two other things. Firstly, the price ($40 in the U.S.) was - we thought - aggressive, but it 100% worked. We asked Frozen District’s Pacura and he noted: “We wanted to charge more than for HF1 (25$) because HF1 was released in 2018 with a much lower budget and a smaller team.”

The team settled on $40 because the game was high quality, “the replayability of House Flipper is huge, and adding the Sandbox Mode helped it even more”, and the community is “aware” that the first House Flipper got lots of free content & features, and HF2 will get similar. So yep, our gut on pricing (we thought more like $30-$35?) was wrong.

Secondly, Pacura stressed the importance of adjusting regional pricing for some countries: “We lowered the [Steam suggested] price in Poland. Steam suggests 185 PLN ($47), and we went for 99 PLN ($22.50), which is 56% of the suggested USD Steam price. This helped us boost sales in Poland to be 5% of total sales - Top 5 [in countries], just behind the UK.” (Steam last adjusted Polish prices when USD was stronger against the currency.)

Secondly, the team’s manually chosen price of 182¥ ($25) in China “was too [expensive] for Chinese players”, so the House Flipper 2 team changed it down to 136¥ ($19) just after Steam Winter Sale ended, and sales in China started picking up. (You can see House Flipper 2’s current prices vs. Steam’s suggested prices here on SteamDB.)

And that’s all the wisdom we have on House Flipper 2! It looks to have a good ‘long tail’ ahead of it, given the lack of competing games, and interest from its core fanbase. And it’s debut is definitely how all of us wish sequel launches would go…

December 2023’s most-streamed games? These!

December 2023’s most-streamed games, in millions of hours watched.

Once again, we’re teaming with livestream analytics platform Stream Hatchet - which grabs data from lots of game streaming platforms: “Twitch, YouTube Live Gaming, Facebook Live, AfreecaTV, Kick, Steam, NaverTV, Trovo, Rooter, Nonolive, Openrec, Loco, Mildom, DLive, VK, KakaoTV, Garena LIVE, Booyah.”

The Stream Hatchet folks wrote about the Top 20 most-streamed games of Dec. 2023, but again gave us a much bigger list of the Top 100 games(Google Drive doc), which we’ve annotated - lots of interesting month-on-month comparisons here.

Rounding up what we think are the most interesting trends here:

Finally, you might not even be paying attention to Moonton’s mobile MOBA Mobile Legends: Bang Bang (similar to League of Legends - heck, Riot unsuccessfully sued them twice.) But this game continues to be huge in Asia, and the M5 World Championships (woo, eSports!) led to a 2.7x boost to 65 million hours watched (#4).

Overall, we dig this Stream Hatchet data because it gives you a really clear view on the most popular GaaS (games as a service) titles that players enjoy watching - and how new expansions affect popularity. This is quite tricky to see elsewhere…

The game discovery & platform news round-up…

Game sub services used by UK gamers, according to this OFCOM report.

So let’s finish off this week’s newsletters - except for the Plus-exclusive Friday one, of course - with a look around the news stories that popped up since Monday. We’ve got:

Finally, please don’t send us random press releases. But whoever provided info on this collab between U.S. chain restaurant TGI Fridays (which reminds us of Office Space’s ‘pieces of flair’ conversation) & 10 million MAU (!) restaurant management sim Cooking Fever, it was just bizarre enough for us to feature. So… congratulations?

[We’re GameDiscoverCo, an agency based around one simple issue: how do players find, buy and enjoy your PC or console game? We run the newsletter you’re reading, and provide consulting services for publishers, funds, and other smart game industry folks.]

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