Introducing the GameDiscoverCo Pitch Deck archive!

Publikováno: 2.1.2024

Also: a load of discoverability news from over the holidays...

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

Welcome to 2024, game discovery spelunkers - hope you had a great time off. We’re starting things off a bit easy, with just one free (and one Plus) newsletter this week, before getting back into our regular Mon & Wed (free) and Fri (Plus) schedule.

Oh, and before we get started - if you’re a VR game dev, this week’s the last chance to fill in this brief anonymous surveyfrom us & Cassia Curranabout ‘ratings to sales’ ratios for Quest & Steam VR games - and your comments on the space in general.

[HEADS UP: you can support GameDiscoverCo by subscribing to GDCo Plus now. You get full access to a super-detailed Steam data cache for unreleased & released games, weekly PC/console sales research, Discord access, six detailed game discovery eBooks - & lots more. ]

The GameDiscoverCo Pitch Deck archive is here…

You may recall we asked for your PC/console game pitch decks a few weeks back. Well, we now have a ‘free to all’ pitch decks page on the GameDiscoverCo Plus site, compiling the 10-ish we received so far.

Besides Glitch’s pitch deck archive, there’s little out there for people to look at - and we’re proud to say we have 100% different content to that archive, woo. So let’s highlight a few notable pitches from our ‘pitch deck’ page & talk about what they’re good for:

There’s also a number of other interesting decks, including for roguelike minigolf deck builder Golfie (deck, Steam page), upcoming desktop virtual pet game Nanomon (deck, Steam page) and physics sandbox game Operation Outsmart (deck, Steam page.)

Check out the GameDiscoverCo Pitch Deck page for more decks, and also contact us if you can contribute a deck for an older or newer game. (Just having a selection publicly available is great.) To end, here’s some more thoughts on decks:

  • Decks are pretty important if you want up-front funding for your game: obvious, I know. But you need some kind of structure in place (in addition to a ‘vertical slice’ or other demo.) Why? To convince publishers and funders you have a) a great idea b) a rational business view on what you need to finish it. Some don’t!

  • The current market has an excess of decks/games, and a lack of funders: especially in the ‘>$500k USD’ space, it’s getting trickier and trickier. We’ll have some more specific data on why shortly. But it’s simple: you need to gross at least $1 million (depending on dev recoup) for a funder to make $500k back. And less and less new titles are doing that. So: there’s less demand to sign games.

  • You can use a deck to talk to publishers and then… not use them: a couple of these games - notably Cosmoteer, which already had good ‘Hype’ and was a solo-dev project - ended up opting to self-publish. (We’re estimating it’s grossed nearly $7 million now, btw!) So just noting - if you can bootstrap, that’s a choice.

2023, a year in review: a review of the reviews…

Well, it’s definitely 2024 now. But the end of last year stacked up a whole bunch of ‘end of year’ interesting things. So here’s a special section going through all of them:

Oh, and late-breaking news? The player-voted Steam Awards winners for 2023 are here, with Baldur’s Gate 3 getting ‘GameOf The Year’, Lethal Company grabbing ‘Better With Friends’, and Starfield being honored with ‘Most Innovative Gameplay’ (?)

PC/console paid ad spend: what worked in 2023?

The top 10 ad networks used by Gamesight’s clients - interesting to spot CPMStar.

The folks at Gamesight, who do a lot of tracking of paid ad spend from their clients (Xbox, Warner Brothers, Riot, Bungie, etc) put out their 2023 digital marketing spend analysis(free report, reg required). And here’s some key takeaways:

  • Twitter/X - it’s on the way out, baby:“A 46% drop in click traffic on X (previously Twitter) was recorded for game marketers [in Gamesight’s anonymized client data] between 2022 and 2023.” Gamesight says: “advertisers have adopted a ‘wait and see’ attitude”, due to Elon Musk’s mauling of the platform.

  • TikTok - it’s still hot, if you can play it right: Gamesight notes: “For game marketers, we saw a 46% increase in D7 retention rates [from 2022 to 2023]. TikTok presents both challenges and opportunities for marketers… [but] last year, TikTok reported a staggering 3 trillion views solely on gaming content.”

  • Meta leads the ‘most used’ platform Top 5: among Gamesight’s campaigns, Meta Ads is used by 88%, with the majority targeting Facebook & minority (but increasing $!) Instagram. Elsewhere, 79% use Google Ads, 37% use Reddit Ads, and 36% use TikTok Ads…

Finally, Gamesight also notes that correctly managed influencer (video) campaigns can have pretty competitive ad conversion compared to ad networks. Here’s their data:

Anyhow, the full Gamesight report has a lot more data, so go check it out. Paid ad spend for PC/console can have dubious ROI at times, especially for less expensive ($20 or less) games. So it’s good to have a company trying to better instrument the results.

The game discovery news round-up…

TinyTouchTales’ 2023 catalog revenue (iOS/Android, Google Play Pass, Steam).

Finally - and yes, this is a four-part newsletter, apologies, RIP your inbox, etc - let’s take a look at some of the notable game platform/discovery news since mid-Dec:

Finally, we’re not sure if this is a recommendation or a warning, but skit crew Mega64 has released Todd & Aaron’s Game Awards for 2023, legitimately the 16th year (!) these dumbasses have been doing this. Here’s the chronological playlist - and, just, wow:

[We’re GameDiscoverCo, an agency based around one simple issue: how do players find, buy and enjoy your PC or console game? We run the newsletter you’re reading, and provide consulting services for publishers, funds, and other smart game industry folks.]

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