Is the latest game subscription 'moral panic' justified?

Publikováno: 17.1.2024

Also: lots more discovery and platform news, naturally...

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

Well, today’s GameDiscoverCo newsletter was planned out meticulously. But it got sideswiped into a ditch by the ‘B story’ about game subscriptions, which turned out to be way more interesting - and long-winded - than we thought.

We’ve called for the ‘newsletter subject’ recovery vehicle, but… no luck? So while we turn on the heating, just a side note that for those attending DICE 2024 in Las Vegas next month, I’ll be leading a couple of roundtables on ‘Launching New Games in a World with Lots of Popular Old Ones’ - an evergreen topic. See ya there!

[REMINDER: our upgraded Plus game data suite is here - you can subscribe to Plus now to get full access to it, weekly PC/console sales research, an exclusive Discord, seven (!) detailed game discovery eBooks - & lots more. Check out this newsletter for details on new features.]

On Baldur’s Gate 3, game subscriptions & fears...

Swen Vincke’s impressions of subscription services (pictured, via.)

For today’s lead, we wanted to highlight an interesting Twitter thread from Larian’s head Swen Vincke, who’s already been loud about Baldur’s Gate 3 not going into a game subscription service.

The background: Ubisoft+ subscription plans have changed, with a $18/month tier, Ubisoft+ Premium “offering day-one new releases and early access”, and Ubisoft+ Classics at $8/month. (The higher tier may be where the newly licensed Activision-Blizzard cloud games land, we’re guessing? Which will be very interesting indeed…)

Along the way, Ubisoft’s subscriptions exec talked about how the “consumer shift” of people not owning games any more “needs to happen”, which irked some hardcore gamers. And replying to an IGN Tweet about “what needs to happen before subscription services become a more significant slice of the video game business”, Vincke said:

“Whatever the future of games looks like, content will always be king. But it’s going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not. Direct from developer to players is the way….

We are already all dependent on a select group of digital distribution platforms and discoverability is brutal. Should those platforms all switch to subscription, it’ll become savage.”

For Swen, subscription services (Game Pass, PS+, Apple Arcade) - besides gatekeeping - are also too calculating: “Getting a board to OK a project fueled by idealism is almost impossible and idealism needs room to exist, even if it can lead to disaster. Subscription models will always end up being cost/benefit analysis exercises intended to maximize profit.”

Oddly, contrasting with Sony’s more conservative approach with PS+, we think that sub services like Game Pass sometimes get used as a ‘sinkhole’ for costs on interesting & creative first-party games that might otherwise not get made (ahem, Pentiment). That’s the opposite of what Swen is saying on ‘idealism’ not being allowed to exist.*

(*Although you need to be owned by Microsoft to take full advantage of this. And perhaps the cost-benefit analysis on those platforms is still in progress - Apple Arcade has been through it.)

And in an indirect riposte to Vincke, Circana’s Mat Piscatella points out: “Subscription growth has flattened, and sub services on console and PC platforms accounts for only 10% of total video game content spending in the US. I get that some people want to protect their preferred model, but the idea that subs will become dominant is unsupported by data.” (Agree.)

And yes, Piscatella’s belief that “subs have been more additive than cannibalistic, and offer players, devs and pubs more choice in how to play or how to go to market” is likely true. When sub services work for certain third-party games, they really work. The most agile, upscaled IAP-additive titles (like Grand Theft Auto V/Online) swing in and out of GP/PS+ without a care in the world, grabbing extra reach every time.

But it’s also possible that there's dollars spent, and then markets disrupted. Who is getting the old and new dollars? Do you need to go ask a gatekeeping third-party sub service for the dollars, rather than being able to access them directly? (Even if those dollars haven’t ‘shifted’ very linearly from direct to subscription - which they haven’t.)

The three key ‘direct to market’ game factors…

So what’s the conclusion? Well, the market is changing, and both ‘there’s too many games!’ and the rise of subscription services are part of that. (For us, the former is the bigger factor, and the latter is the smaller one.)

And sure, services like Apple Arcade and Xbox/PC Game Pass are pushing players’ mental boundaries - intentionally or not - of ‘you can play so many games with us - why buy new ones?’ But they’re not the principal reason why the market is tough, especially on PC*. And they also curate good games & can provide opportunity and upside for devs and publishers.

(*Although Microsoft would love to disrupt Steam with PC Game Pass, it doesn’t seem to have majorly happened yet - partly because console players were used to paying monthly for multiplayer access, and PC gamers have had no such ‘pay $ monthly’ heritage.)

Overall, the ‘direct to market’* safety valve for games is three-fold and vibrant, and quite different to films/TV, where intermediaries (Netflix, Disney+, even traditional cable networks) dominate, partly due to the high minimum cost of making that media:

  • On the high end, you have deep, complex Games As A Service (GaaS) titles that can support their own ecosystems and monetize within them. (Think Dead By Daylight, etc.)

  • On the low end, you have self-funded viral hits from small devs that go direct-to-market. (Think Vampire Survivors, etc - we’ll be featuring one of those in next Monday’s newsletter, actually!)

  • Underpinning everything is a big chunk of gamers wanting to 100% own their game catalogs, not ‘rent’ them - the approach still encouraged by Steam and a majority of other platforms.

(*When we’re saying ‘direct to market’ here, it’s via a digital store taking a 30% cut. So it’s not completely direct - unless you’re Escape From Tarkov. But it’s much more direct - and upside OR downside centric - than ‘intermediary pays fixed sum to distribute your content’.)

The vibrancy of these three areas of the ‘direct market’ provides enough of a bulwark to subscription services that we agree, they just can’t dominate (at least in spending!) long-term.

But it’s the gap between the high end and the low end of the ‘direct market’ - slightly exacerbated by the ease of accessing so many great ‘mid-tier’ games via subscriptions - that is where things are messy.

That absolutely affects spending for big, complex ‘pay once’ games like CRPGs (hi, Baldur’s Gate 3!) going forward. And although Vincke’s company swung for the fences and hit a giant home run, that’s just not easy in today’s market.

So it’s reasonable for him to question subscription services that want to include giant ‘pay once’ games (like Starfield!) Where does that end? Not in the market shrinking, no, but potentially in the ‘market balance’ shifting. It’s… complicated.

The game discovery news round-up..

Top weekly ‘trad media’ mentions, per Footprints.gg - new Prince Of Persia Metroidvania doing well!

Finishing up the free newsletters for this week, here’s the notable game discovery and platform news we’ve spotted recently. There’s quite a bit:

Finally, we hadn’t checked out Billy Goh’s ‘collages of classic 2D games’ Twitter account in a hot minute, and returned to discover this fun piece made of “over 100 ‘dizzy’ icons from various fighting games” - lots of little birdies in here:

[We’re GameDiscoverCo, an agency based around one simple issue: how do players find, buy and enjoy your PC or console game? We run the newsletter you’re reading, and provide consulting services for publishers, funds, and other smart game industry folks.]

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