Monster Hunter Wilds went... how big, how unoptimized?

Publikováno: 28.2.2025

Also: a game attracting wishlists, lots of news, and our GDC Plus meetup...

Celý článek

[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

As we careen into the weekend, time to take a look at some of the major game discovery announcements for the rest of the week (for all subscribers), and then Steam analysis, and details on our GDCo Plus/Pro meet-up at GDC 2025 (for paid GDCo subs!)

First, before we start, would you like to know a whole lot about video game reviews over the last 45 (!) years? Well, this SpriteCell article does just that, “gathering data on 2,449 of these reviewers” in lovely graphs on review scores, platform focus and more…

Game discovery news: Avowed gets some love…

So let’s take a look around the game platform and discovery news as a starting point, shall we? Here’s what we’ve got:

Snow Town Geek Store: 50,000 WLs in a month…

GameDiscoverCo sometimes get unsolicited submissions from devs who’ve announced a title successfully. And the folks at Perelesoq did that with Snow Town Geek Store, which picked up 50k wishlists in its first pre-release month on Steam.

The devs are particularly pleased about this because its previous, gritty war-themed game Torn Away took a long time to complete, had reach issues & led to financial problems at the developer. Thus, a need to do things differently…

So how did they pivot, exactly? The dev team sent us a full post-mortem, which they’ve just published on their site. Here’s the short but punchy takeaways we had:

  • Mashing up a couple of different popular art styles is intriguing: the title alternates “[2D] pixel art… and a popular PS1-era [3D] aesthetic”, a relatively novel idea - and both look pretty good. (It’s not the main reason people are interested, but it is a differentiator.)

  • The hook - ‘management x retro retail simulator’ - is good: there’s echoes of titles like Supermarket Simulator, a serious hit and new microgenre, in the ‘inventory management’ parts of the trailer. If you combine that with attractive retro throwback setting pixel RPG elements, you have a formula for player interest.

  • The game plays up escapism cleverly: the devs note - “Our audience is made up of people who, like us, want to escape life’s heaviness and relive the warm, lamp-lit days of the 2000s youth and childhood.” So it includes post-Soviet touchstones like a popular voice actor, nostalgic chip brands, and a famous MTV theme tune.

Perhaps games like Snow Town Geek Store may struggle with international reach since they are so culturally specific. But we do think getting good reach somewhere is better than nowhere at all.

And some of the learnings are less about this particular game, and more about learnings on how to pivot, efficiently identify subgenres, and swiftly execute. The full blog post from the dev has a lot more useful thoughts on the change of attitude.

GameDiscoverCo at GDC - Plus/Pro meetup info…

Read more

Nahoru
Tento web používá k poskytování služeb a analýze návštěvnosti soubory cookie. Používáním tohoto webu s tímto souhlasíte. Další informace