Nature or nurture? The biggest game discovery question..

Publikováno: 1.9.2022

Also: some neat Switch data, follow-ups, platform news, and more.

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

Welcome back, folks, to the show that never ends, the ‘It’s A Small World’ of the game biz, the GameDiscoverCo newsletter. As per normal, we hit you up two (or three) times a week with meaty analysis and news round-ups - whether you like it or not.

And yes, sure, less than a week left on that Plus paid sub offer - 30% off for the first year. Perks? That Friday weekly ‘which games are big and why?’ game trend analysis newsletter, interactive Steam ‘Hype’ charts, eBooks, Discord access & more

Nature, or nurture? Revisiting Dinkum’s success…

(BTW, we are really not making any creepy genetics arguments here.)

So, you may remember we did a whole newsletter on Dinkum’s success a couple of weeks back. (Recap: solo dev, long development time, ‘formal’ marketing only at the end of the project, still a smash hit, with 350k Steam units sold in the first month!)

One of our main conclusion points was: “it’s not always about perfect marketing execution, it’s about ‘right vibes, right game, right time’.” So maybe it’s not surprising that we got contacted by Michal Napora from game marketing agency 32-33, a smart marketer I’ve chatted to before. He led the late-stage marketing for Dinkum.

Michal is a reader of this newsletter. So for him, getting this email about a hit game he worked on - which could be implied to read ‘the game was going to be successful whatever’ - was a slap in the face re: the hard work he’d done leading up to launch.

I do - and did - think about how all you marketers reading this newsletter might take the implied message that you’re not important to the success of the game. And obviously, it’s more nuanced than that. So let’s try to unpack it:

  • In the original piece, I did clearly say that Dinkum’s formal marketing started late, and featuring in IGN’s Summer Of Games & Future Games Show, plus some pre-release YouTube/Twitch streamer outreach meant “the game’s wishlists were around 35,000 before those pre-release bumps, but around 80,000 at launch.” In other words, it did matter.

  • But for me, being a marketer for a game is like you’re a parent raising your kids. If you’re not familiar with the ‘nature vs. nurture’ concept in childrearing: “Nature is what people think of as pre-wiring and is influenced by genetic inheritance and other biological factors. Nurture is generally taken as the influence of external factors after conception e.g. the product of exposure, experience and learning on an individual.”

  • I would say that ‘nurture’, in game discovery, is the marketing process. And ‘nature’ is the genre and style of game being made. So yes, in recent decades, science has pointed to the fact that parental upbringing seems to matter less than previously thought- i.e. that the concept of the ‘blank slate’ espoused by John Watson and others isn’t accurate. I see the same happening in the game biz.

  • We definitely believe that the ‘nature’ - the genre, look, features, and gameplay mechanics of a game - is most important to its success. And we’re sometimes surprised by the relative lack of rigor and process that goes into deciding which games to make, and overall portfolio management and balancing. (Funnily enough, Chris Z’s latest ‘How To Market A Game’ post is about this - how using market data to decide which games to make isn’t bad.)

  • But this doesn’t mean, if you’re a marketing ‘parent’, that you should neglect the ‘game infants’ that have been handed to you. You can still nurture them with all you’ve got! It can sometimes be difficult to tell if the underlying ‘nature’ of the title is commercial, too. For example, games like Among Us were poised for success, but hadn’t found the right amplification method.

  • On that very subject, it’s clear to me that targeted influencer outreach was a key differentiator for Dinkum. Michal & friends looked at wholesome-centric streamers and he pointed me to a TagBackTV YouTube video as “a bit of a catalyst”, alongside Vixella on Twitch and, of course, Raptor’s coverage.

And if I was a marketer in today’s business, I would be trying to ask myself - with apologies for continuing to mix a metaphor poorly - how do I get more adorable babies? What data or insight can you bring earlier in the dev or pre-signing process to help your company pick the right game genre or features? Then you can inherit a smiling, gorgeous infant to raise to greatness, as happened with Dinkum.

And, in talking to Michal, he did agree: “No matter how perfect the marketing… it all has to work in unison - the product and the promotion. And hitting collective gamers' consciousness with the right product at the right moment.. is crucial.” Kids, huh?

Switch first-party game sales - intriguing new data

Over in Japan, the latest CESA (Computer Entertainment Suppliers Association) White Book report is out, and as NintendoLife details out, it “provides updated worldwide sales data (including physical and digital sales) for Switch games as of 31st December 2021.”

You may recall that Nintendo owns a surprisingly large percentage of the software market on its own console, compared to Xbox and PlayStation. Most recently: “First party games made up almost 80% of the platform’s annual software sales [by $].”

So you can already see some of the evergreen Nintendo Switch first-party titles above - Mario Kart 8 selling another 1.5 million in just one quarter, and Animal Crossing shifting another 750,000. The platform exclusivity is concentrating sales onto just Switch, of course - but it’s super impressive.

However, what’s more interesting for us is this cut of the data, which is CESA’s full reported calendar 2021 sales for a range of ‘smaller’ first-party Nintendo Switch titles with >1 million LTD, including worldwide physical shipments & digital sales:

(Yes, Marvel Ultimate Alliance 3 is first-party published on Switch!)

Don’t worry too much about the selection of games. It’s just interesting to see how many units some of these older games sell/ship in a year, worldwide. (Intriguing to see how Switch near-launch title ARMS is being overtaken by a lot of newer games…)

And if you remember that all Nintendo first party games combined are 80% of the market in $, and there are many less Nintendo games than non-Nintendo games? You can get a sense of how other games might do on the platform. Maybe. Vaguely. Kinda.

The game discovery news round-up..

OK, let’s finish this whole darn thing off by rockin’ a whole bunch of game discovery news and opinions, all in a row. And you can click on any of them you want:

Finally, want to see what happens when paper-based video game history meets… tiny insects? My buddies at the Video Game History Foundation received this example last week, and I just had to take some pics and share:

[We’re GameDiscoverCo, an agency based around one simple issue: how do players find, buy and enjoy your premium PC or console game? We run the newsletter you’re reading, and provide consulting services for publishers, funds, and other smart game industry folks.]

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