Steam wishlists: total matters, 'proven' playability matters more?

Publikováno: 15.8.2025

Also: Roblox charts & this week's Steam debuts for Pro/Plus subs.

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

How do you do, my fellow video game discovery enjoyers? Are you, like, us, slinging a skateboard over your back and trying to appear youthful in this cruelly ageist world? Well, don’t worry, since on the Internet, nobody knows you’re a dog. (But did you know Apple had a suite of Internet tools called Cyberdog, named after that cartoon?)

Anyhow, let’s dispense with the offtopic, and get down to a detailed bit of analysis, as befits a serious newsletter such as ourselves. Our lead is about Steam wishlists - and there’s debuts analysis for Plus & Pro subscribers, too. But before we get there…

Game discovery news: Battlefield 6 - it popular!

Looking at some of the top game platform and discovery news since we last checked, earlier this week:

Wishlists: total matters, playability matters more?

These are wishlist balance (not additions!) estimates, btw.

The oft-discussed subject of Steam wishlists has reared its head again. (It’s also the subject of our next This Week In Video Games column.). But we were chatting to someone about how much total wishlists matter, versus recent wishlist momentum.

And of course the answer is - both matter! But it’s definitely true that you can sneak your way to 50-75k wishlists via being in a lot of pre-release Steam sale pages, all the while not having a particularly strong organic wishlist rate. Or you can ride a strong trailer premise a long way, but not have the chops to deliver (ahem, The Day Before.)

So we pulled the Top 10 most-wishlisted unreleased Steam games (above) from GDCo estimates. There’s a titles in there - particularly first-person bodycam game Unrecord (#8) and the slightly ‘mysterious’ARK 2 (#9) - which are still scaling, but have fanbase skepticism after delays or radio silence.

(That isn’t to say they won’t launch huge. They just put a line in the sand early with a showy trailer, and now have to deliver on that exciting promise. The same is true for Light No Fire, the ambitious new game from the No Man’s Sky crew.)

Many of the other games - including multiplayer titles Deadlock (#2), ARC Raiders (#4) and Arena Breakout: Infinite (#5), already have playable versions out there. And the remaining titles like Hollow Knight: Silksong (#1), Subnautica 2 (#3) and Borderlands 4 (#6) are franchise continuations with very ‘grokkable’ gameplay.

So we figured we’d pull a ‘fresher’ list - the Top 10 games by ‘wishlists added on Steam in the last 90 days’. And you get a very different set of titles:

What’s fascinating, though, is that we’re seeing a continuation of the same trends thaty you can subdivide the overall Top 10 chart with. Specifically, it’s:

  • Hyped because players have actually tried it: Quarantine Zone: The Last Check (#4) and Dead As Disco (#6) are prime examples of ‘demo is great, made line go up!’.

  • Hyped because players have loved previous games in the series: there’s Resident Evil Requiem (#2), obviously, also Atomic Heart 2 (#8) - and IO’s 007 First Light (#9) if the gameplay ends up being Hitman-successor-y.

  • Hyped on promise alone, which now needs fulfilling: games like ILL (#3) are a great example of this, since it has agameplay trailer out there, but isn’t broadly playable yet.

So it’s interesting: while we started this exercise out believing that it was ‘recent wishlists’ that matter in terms of momentum, it isn’t that simple. All games and franchises have delivery risk profiles - you just have to understand what yours is!

And the lowest risk profile should be ‘got lots of wishlists because people played the demo and loved it’. Medium risk is ‘people haven’t played the sequel, but they adored the old versions’. And straight-out higher risk is ‘people vibed hard on the general idea of this, but don’t really know what it plays like’. (The fix is - release a great demo or final game, lol.)

Anyhow, to end, we thought we’d also do an expanded version of a chart we pulled last year, showing how GDCo’s estimates of total Steam wishlists compare to certain ranks in Steam’s official ‘Top Wishlists’ chart for unreleased games:

So yep, of the 33,000+ unreleased Steam games we’re tracking, you need >44,000 wishlists to rank in the Top 1,000, and 191,000 wishlists to be in the Top 250. (Some of which have been there for a long time and aren’t releasing soon, of course.)

Finally, let’s also look at it the other way around - how many wishlists it takes to get a certain rank. Hope it helps to contextualize:

Every month on Steam, ~50-75 games launch with >50k launch wishlists. Context!

Roblox charts: Growing gardens, stealing brainrot

We’re trying to keep up on the Roblox monthly charts as that platform surges - and David Taylor of Creator Games kindly provided us July 2025’s monthly chart[Google link] of the Top 20 top-grossing games, via the CreatorExchange metrics site. Notes:

  • Steal A Brainrot surged in the charts bigtime: as David says: “a PvP collecting game where players steal and stockpile meme characters jumped +9 spots to become the No. 2 top-earning Roblox game and the No. 2 most played”, with 960k average CCU. (It’s been shepherded by DoBig Studios, who are also involved in Grow A Garden.)

  • Horror-survival title 99 Nights In The Forest is kicking it: per David, the “narrative-driven horror-social hybrid, continues its sleeper success story... it rose +4 spots to become the No 3. most played experience in July”, and peaked at 1.47m CCU.

  • The not-at-all Squid Game-y Ink Game (lol) also performed great: it “surged into the Top 5 most played games and Top 5 earners following the launch of Netflix’s latest Squid Game season. Just like Shrimp Game before it, this one Squid Game experience captured more than 50% of engagement in the IP on Roblox.”

Anyhow, check out Creator Exchange for more Roblox-related stats. And we’ll try to keep abreast of this, given that Roblox’s dev payouts are likely to be >$1 billion in 2025. (They were $923m in 2024, and the market is only going up from there…)

Steam this week: Dawn Of War, The Bazaar excel…

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