What discovery trends can we learn from Devolver?

Publikováno: 25.4.2025

Also: some big wins for Oblivion and Clair Obscur this week & lots of news.

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

Well, we had a choice of possible headlines for today’s GDCo newsletter, given there’s two bighit RPGs stomping all over the Steam charts right now. But we’ll leave the ‘new game performance’ trends to later - in the section Plus and Pro subscribers get access to - and make our lead story about key strategies from an indie publisher.

Before we kick off, this video on returning to early metaverse platform There.com has gone truly viral - ~6m views in ~12 days. But it’s a wonderful look at a ‘dead game’ that’s much more heartwarming than you might think - small communities ftw?

News: ‘games as platforms’ add… Darth Jar Jar?

Let’s get going here - and you may not be surprised to learn that we have a fair amount of news for you, this fair Friday:

Discovery trends we can learn from Devolver?

Now, I’m sure all of you have had plenty of time this week to look at Devolver Digital’s 32-page investor presentation on its 2024 results, and the related 84-page annual report. What, you haven’t? See us after class! And fine, fine, we’ll do it for you, then…

In all seriousness, because Devolver stock is traded on the UK’s AIM submarket of the London Stock Exchange, there’s fairly stringent public reporting responsibilities. So this means there’s a lot of strategy transparency. And the business did decently in 2024 - $104.8m in revenue & $5.1m in profit/EBITDA, with a cash balance of $41m.

But how that number is made up brings us to our first discovery lesson. In a year that lacked a breakout new hit for Devolver, having a back catalog(ue) of games released before 2024 and efficiently leveraging it was key to revenue robustness:

What’s more, Devolver has recognized that - besides porting and publisher sales - pushing for more ‘expandable’ games and more DLC for their existing hits is key. The company notes, as part of its annual report:

“Planned investment into new expandable games [is] increasing by nearly 70% between 2024 and 2026 and investment into expandable content for already launched games (DLC etc.) planned to increase by nearly 65% between 2024 and 2025.”

It notes “standout PDLC [paid DLC] success for Astroneer and Cult of the Lamb” as a key driver for back catalog sales up 20% YoY, with a 280% revenue increase for Cult Of The Lamb in the month around its Pilgrim Pack DLC, and a 900% MoM increase in Astroneer revenue - best sales day since EA launch - thanks to the Glitchwalkers DLC.

It’s interesting that Glitchwalkers DLC is not that well-received by some core players - only 42% Positive user reviews - but still skyrocketed revenue. But perhaps the point of DLC is as much exposing new people to the game - and letting them buy a discounted ‘deluxe edition’ pack - as it is delighting existing fans? (Both is good, tho!)

While we don’t get to see the performance of all old & new titles, the results do pick out some key franchises (above) - many of which are now wholly owned by Devolver. And it looks like franchise building is what the company is concentrating on.

This makes a lot of sense, given the crowded and unreliable ROI for brand new titles in today’s market. (Of course, it’s not a luxury that all companies can rely upon, because not all of us have hit game franchises up the wazoo, but hey.)

Just two more slides before we’re done! First, here’s a slightly depressing one if, say, you’re a third party dev wanting to get an appreciable amount of money from a Devolver - or likely other indie publishers:

The good news? Publishers are still signing third party games. The bad news? Since many new games are not doing well, and cost of development is not well correlated to cost of success, they’re looking for smaller, more agile projects. (And Devolver would probably prefer to spend bigger money on games they own the IP for, e.g. Astroneer.)

And finally, deeply appreciate that Devolver uses cursed mascot Volvy as a checkbox equivalent in their public financials. This slide from their investor presentation is a good encapsulation of how discovery changes have shifted their focus:

While other publishers have hit the ‘breakout debut’ jackpot in recent years - and there’s a lot of skill involved in doing so - perhaps amassing and optimizing portfolio is the only way to be sure you stay solvent in today’s delightfully chaotic market?

Oh, and a bonus image, from Devolver’s much-longer, and actually quite interesting Annual Report. Yes, we like being mentioned first in this trend too, *strokes beard*:

Oblivion, Clair Obscur & a VN ‘win’ Steam debuts…

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