What game descriptions tell us about the rise of co-op!

Publikováno: 13.2.2026

And a lot of other keywords, too. Also: this week on Steam & lots of discovery news.

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

Welcome, crew, and we’re finishing a week in Las Vegas at DICE where we ran into excellent game biz folks, great microtalks (including one from Mixtape’s Johnny Galvatron that had much Passion[a]), and enough ‘dressed in white’ Backstreet Boys fans - they’re playing The Sphere - to convince us we’d ascended to The Good Place.

Before we start, here’s a blast from the past: the VGHF’s Phil Salvador is scanning a brochure for the E For All event, which happened in 2007-2008 in LA after the ESA temporarily downsized E3. (Spoiler: by 2009, E3 was re-constituted after publishers decided it was worth supporting again, and still continues to thrive today.)

[FREE DEMO OF GDCo PRO? You too can get a gratis demo of our GameDiscoverCo Pro company-wide ‘Steam deep dive’ & console data by contacting us today-~90 orgs have it. Or, signing up to GDCo Plus gets the rest of this newsletter and Discord access, plus more. ]

Game discovery news: Nioh 3, Overwatch see buzz

And let’s finish out this hyper-busy week with a look at a lot of game platform & discovery news:

What game descriptions tell us about the rise of co-op?

We love data here at GameDiscoverCo - you know that. So for our latest data analysis card trick, we thought we’d go beyond trending tags on Steam (which many have covered before!), and dig deep into… keywords in Steam descriptions!

Here’s what we’re doing, as I explained it to one of my colleagues: “Take the current capsule descriptions* for ALL Steam games, and all games that have >$100k revenue (lifetime) that launched from 2020 to 2025… look at each word mention as a % of that year’s new game descriptions.” (*’Capsule description’ is the short paragraph under the game icon!)

Why did we do this? Because we wanted to see which words were mentioned more often in new games over time, implying game trends. And we also wanted to see if games that sold well had more or less occurrences of that keyword than all games.

The end result is a giiant GDCo-created spreadsheet with the Top 1,000 words ranked in it(Google Drive doc) - we’re giving away the raw data, for you to do as you please! But here’s a few interesting examples of words that have surged in popularity:

Firstly, you may not be surprised to see that ‘co-op’ has been growing significantly as a capsule description word. (We explained back in 2023 that we think co-op leads to “easier and more stable upscaling and downscaling” among friend groups than PvP.)

And woof, the surge in new games that grossed >$100k from 3.2% in 2022 to 5.8% in 2023 is notable. (Lethal Company debuted, and a stampede of ‘friendslop’-likes and co-optional titles, as people realized virality could be compounded by adding online co-op. Just look at the 23x sales effect on Project Zomboid, albeit in the former year.)

But the percentage of all games using the word co-op went up a tad slower - tho it’s latterly surging and is up by half from 1.4% (2023) to 2.1% (2025). What does this mean? Perhaps that making co-op games is hard(er), but those who can reap the dividends…

When it comes to ‘cozy’ games, there’s been an interesting - but much more linear - change. New games that admit they are cozy in the description went from 0.4% (2022) to 3.1% (2025) for titles that gross >$100k LTD. (And a similar, but slightly smaller percentage of all games.)

We think this is partly down to cozy becoming a familiar, inviting label for Steam (and console gamers.) There’s also more people making cozy games, of course. But part of it is just that a big audience react positively to the ‘cozy’ label. So more games use it! And it over-indexes in games that gross >$100k, implying it may be a decent theme.

Finally, there’s the ‘survival’ label, and this one is pretty interesting. It looks like the % of new games grossing >$100k LTD mentioning this word peaked at 5.9% in 2023, but has now come down to 4.9%, even as the ‘all’ percentage keeps rising close to it.

What does this imply? Possibly that 2023 was the best year to release a self-styled survival game, but the genre/theme/word is still a very fertile one. (4.9% of all >$100k games in 2025 is high, more than for ‘cozy’, and only just behind ‘co-op’.)

Finally, a quick whistle-stop tour through some of the keywords with the highest multiplier % of mentions in 2020’s new games vs 2025’s. You’ll see big rises for cozy (~700%), idle and clicker (500% and 300%), roguelike (256%), horror (203%, to a giant 6.5%!) and more:

And then the >$100k lifetime words - obviously cozy (620%), but also solo (450%) - we presume with the phrase ‘or co-op’ often attached - endless (311%), loot (238%), crafting (186%), and collect (150%). There’s lots of game mechanics-first words here:

Oh and sample size? The totals for all games went up from 9,000 (2020) to 21,000 (2025) titles, btw. And for >$100k titles, it increased from 950 games (2020) to 1,350 games (2025). So only 6.5% of the games we looked at in 2025 grossed >$100k. Fascinating.

This week on Steam: the rise & rise of Mewgenics!

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