Why don't we talk about console game discovery?

Publikováno: 1.4.2025

Lots of analysis - also, plenty of discovery news for your gaping maw.

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

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Before we start, given the success of medieval-set PC games like Manor Lords or Kingdom Come: Deliverance II, you may enjoy this new survey on what Americans think of medieval times. Spoiler: ‘violent’,‘dark’, and ‘dirty’ are key attributes, and almost nobody has heard of Hildegard of Bingen. (Jeez!)

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Game discovery news: Dune Awakening… awakens

Time to tuck our napkin into our collar, and tuck into the large steak of game platform & discovery news we’re carving up for you, as follows:

Why don't we talk about console game discovery?

We don’t talk about… oh, never mind.

You may have noticed that a big chunk of the ‘hot new’ games featured in GDCo’s newsletter are PC games. And this might lead you to a related question - do we not talk about console hits because of the ‘mysterious’ data underlying console sales? Or is it for a more fundamental reason, based around market dynamics?

We checked Circana’s Mat Piscatella and saw his excellent anecdata: “Over 70% of US active PS5/XBS players played at least 1 of the top 10 live service games of the month during January. More than 40% of all time spent playing on PS5/XBS in the US during January went to those same top 10 live service games.” And it made us want to poke at the data.

GameDiscoverCo does have estimates for PlayStation and Xbox ecosystems. And so we thought we’d go very deep into just how top-heavy the console ecosystems are versus PC, which we have the impression has more niches and player diversity than console, nowadays. So let’s start with the following graph:

We’re not trying to work out if people played >1 game in a day tho, sorry.

This is our estimate of the percentage of DAU (daily active users) on PlayStation for the Top X games, for a particular day - February 28th, 2025. So you can see here:

  • The top game on PlayStation (duh, it’s Fortnite) had 14.3% of all DAUs.

  • The top 5 games (Fortnite, plus EA Sports FC, Call Of Duty HQ, Roblox & Rocket League) had a whopping 43% of daily cumulative actives & the Top 10 had ~56%.

  • Also: the Top 50 titles had ~77% of all DAUs, and the Top 100 had ~84%.

So far, makes sense. But let’s compare this to Xbox, which has a lot of Game Pass players who can easily shift between multiple titles in their subscription. (And a smaller percentage of PC and cloud players also using Xbox accounts.) The results?

So briefly comparing these:

  • the top game in here (yes, Fortnite again!) accounts for almost 10% of DAUs, about 30% less than on PlayStation.

  • the Top 5 is ‘only’ 35.5% of DAUs, compared to 43% on PlayStation. Minecraft is in the Xbox Top 5, dropping Rocket League to #6, btw.

So - this still looks like a fairly top-heavy situation - the Top 100 games are still 76% of all cumulative DAUs. But it’s a bit less so than on PlayStation, at least according to our estimates. (And none of this should be surprising, to those versed in power laws.)

So let’s finish out with Steam, and you’ll see that, although the #1 game (Counter-Strike 2) accounted for over 10% of all DAU, we’re seeing the Top 10 as ‘only’ 31% of DAU, the Top 50 as just 50%, and the Top 100 at just under 60% of all DAU.

This is quite different to console, where the Top 100 was 76% (Xbox) and 84% (PlayStation). It really does re-confirm our impression that Steam is a more diverse ecosystem geography and niche-wise, and less top-heavy from a DAU perspective.

This shouldn’t be surprising, since certain ‘types’ of people have historically bought console game hardware. And there’s still huge hits to be had on console. (Look at EA Sports College Football and Black Myth: Wukong in 2024, for starters!) Here’s a chart comparing the three platforms more fully:

Sorry we can’t do Switch here, btw - maybe eventually!

Concluding, we remind y’all: you don’t need massive DAUs years after launch to do well in PC and console games, if you’re a small or medium-sized businesses. (You just need to keep attracting people to buy your premium game and/or DLC, play it for a while, and get what they consider ‘good value for money’!)

But for those targeting DAU, the same ol’ games are certainly hanging out in console top spots & making it difficult to break in. For example: Marvel Rivals is the sole newer game in PlayStation’s Top 10 by DAU which isn’t a) older or b) a yearly sports franchise update. (Monster Hunter Wilds is the only other ‘new’ title in the Top 20.)

Console discovery woes: less >100k new IP games

Moreover: we feature games at GameDiscoverCo when they’re new and have sold hundreds of thousands of copies. Steam examples have been rife, but console examples have been thinner on the ground.

So sure, our articles on Hypercharge’s Xbox success and Little Kitty Big City doing well on Switch as well as Steam are the two examples that come to mind. But can we look at overall success of new games in 2024, to see how big the opportunity is?

Of course we can - at least based on our nifty, but quite unofficial third-party estimates. And let’s do that on a per-platform basis to finish out this newsletter. Firstly, let’s look at Xbox:

Sorry for the awkward cut-off graphs - scale issues abound!

According to our data, there were >1,100 releases on Xbox in 2024, and we estimate that - excluding Game Pass downloads - 29 of those new titles (2.6%) have sold >100,000 units lifetime until March 2025.

We also created a subcategory of those games, which is ‘new, original IP titles’ which aren’t either a sequel, spiritual successor, or third-party IP licensee. Around eight of the twenty nine >100k-selling games on Xbox in 2024 - not in Game Pass - were in that category. (And yes, Hypercharge was one of them.)

When it comes to PlayStation, we’re monitoring almost 1,300 releases in 2024, and seeing around 63 of them - just under 5% - selling >100k units (excluding PlayStation Plus downloads), and 18 of those being ‘original IP’ titles.

Bear in mind that a few of these 63 titles are lower-cost & shovelware-adjacent - like The Jumping Ice Cube, haha. But the vast majority are ‘real’ titles like Star Wars Outlaws, Path Of Exile 2, and so on. (Selling >100k copies is not necessarily a surprise for these games, though! So that’s probably why we don’t feature them…)

We also have some data on Nintendo Switch’s eShop. We don’t track physical units, but have a Western-centric eShop view on performance.

In this case, we’re seeing around 2,900 Switch games released in 2024, around 36 of which (1.25%, a lower figure than Xbox or PlayStation) sold >100k on eShop, and 15 of those being ‘original IP’ titles in some way. And finally, to Steam:

Look, we know, there were ~19,000 games released on Steam in 2024, and that’s ridic. Of those title, we see a whopping 233 (a high number, but 1.2% of all titles) that sold >100k LTD. And a notable 147 of them - a majority - were ‘original IP’ titles.

That’s a whole lot of PC games compared to console - more than three times the totals for PlayStation, Xbox and Switch eShop combined, in fact. (Bearing in mind that some of these Steam titles were much smaller and inexpensive - units & revenue don’t map.)

So - the above graph explains well why most GameDiscoverCo ‘this new game sold well!’ newsletters discuss PC games. There’s still room for ‘new game success’ on console. bBt a lot of success nowadays is PC-first, partly due to trickier console discovery processes, the prevalance of Game Pass/PS+ for smaller title choice & audience wants…

Finally, we skimmed all ‘original IP’ console successes in 2024, and wanted to call out select games, alphabetically: Animal Well, Another Crab's Treasure, Balatro, Black Myth: Wukong, Grounded, Hypercharge: Unboxed, Little Kitty Big City, Metaphor: Refantazio, Phasmophobia, Rise Of The Ronin, Sker Ritual, Stellar Blade, Stray, Undisputed, Unicorn Overlord, V Rising. (All of these sold >100k on 1+ console!)

And we’d divide these title roughly into ‘PC/console crossover hits’, ‘good PC-first games coming to console later’, and a handful of high-profile third party PlayStation exclusives. Yet there’s no hidden cache of console-first hits here. (Oh, maybe Undisputed, a little bit?) And that’s all we’ve got - toodles…

[We’re GameDiscoverCo, an analysis firm based around one simple issue: how do players find, buy and enjoy your PC or console game? We run the newsletter you’re reading, and provide real-time data services for publishers, funds, and other smart game industry folks.]

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