Why the low-profile Necesse hit a big 1.0 release and 2m sales...

Publikováno: 18.11.2025

Also: last month's Roblox charts and lots of news....

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

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Game discovery news: Ashes Of… Alkahest?

Looking at the big game discovery and platform news since we last checked in, here’s what we’ve got:

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Why the low-profile Necesse hit 1.0 and 2 million sales...

We’re not sure if it’s smart to call a game that’s officially sold 2 million copies since its December 2019 debut on Steam - and hit 29,500 CCU at its 1.0 release a month ago - more than 2x its previous concurrent user max - ‘low-profile’.

But that’s just what we’re doing with Fair Games’ Necesse, since we think the game is underdiscussed. Here’s our GameDiscoverCo Pro estimates of its copies sold since launch btw:

First, let’s try to explain what Necesse is - because it’s not super easy to grok. This originally solo-dev title - which Mads Skovgaard has been developing since 2012 (!) - most often sees comparisons to games like RimWorld (colony builder), Core Keeper (sandbox fighter, builder, crafter) & especially the epochally popular Terraria.

As a top Steam reviewer - with 82 hours played in the game - explains: “It plays like a top-down Terraria with colony mechanics like RimWorld. After you place your banner, you will be assigned to a plot and villagers will start appearing in your settlement.” It also has co-op, an automation mechanic, bosses to fight, and multiple biomes with new resources.

So it’s a sprawling, complex thing. And it was - impressively - a solo-dev project from Mads all the way up to Dec. 2021, when a lot of the automation & management parts of Necesse got added and sales started to scale. (After that, in 2022, COO Christian Andreasan got involved, and there’s a team of 8 working on the game now.)

So let’s talk about the basics - why is this game popular, and why did it get so much more popular at 1.0?

  • The game and systems are impressively well-architected: it’s really not easy to make interesting sandbox games. Notably, Mads was also a RimWorld modder during early Necesse dev. (His game is intentionally way more friendly/chill on colony management than that game.) And his deep knowledge of genre led him to build a game that - if you look at this beginner’s guide - feels crazy deep.

  • Aggressive pricing has helped grow players: Necesse was $10 (often discounted to $5-$7!) though much of Early Access. Even its 1.0 launch had a 50% off sale (to $7.50). Is that leaving $ on the table? Christian sidesteps that: “We took a bet on building an evergreen, and believe the low price will not be a problem in the long run.” (FWIW, it’s similar pricing to Terraria, which is still somehow $10.)

  • A pre-1.0 graphics update was huge for attractiveness: the original Necesse art was ‘utilitarian’, but check out the changes in both art and lighting for a major patch that dropped in Aug. 2024 and was very well received. We think this is a big reason for it going ‘huger’ at 1.0. Besides new features, it looks competitive.

Oddly, if you look around on YouTube or around its Twitch history, Necesse has never been a super-hot ‘Let’s Play’ streamer game. (Christian told us that “engaging with and keeping our existing players happy” is the team’s priority.) Most of the top YouTube results are actually for game guides & tips - but they are all quite popular.

So what’s going on? We did have one ‘lightbulb moment’ when it came to Necesse, and it’s around product-market fit and the size of some of its competitors. What? Here’s our full Steam review analysis section in GameDiscoverCo Pro for Necesse:

There’s a few things of note. First, the ‘review sentiment by topic’ is incredibly good - it’s very rare to see that tiny amount of red (negative) for a game. And second, most of the game’s weaknesses (per Steam user reviews) are a) hard to find b) ‘we want more plz’.

But look at the giiiant Terraria word cloud mention in ‘positive review sentiment’. (Bigger size = bigger frequency of the most helpful Steam reviews mentioning a word!) For the record, the ‘phrase cloud’ version of the same query also has Stardew Valley and Core Keeper big - but nowhere near that big…

And so we took a look at our GDCo Pro data on Necesse’s top games by player overlap. And 86.5% of all Necesse players also own Terraria (vs. 20% of all Steam players), putting it ahead of Counter-Strike 2 on overlap, which is also quite rare:

And when you remember that Terraria has sold (per GDCo estimates!) 37.5 million copies on Steam alone? Suddenly a game in a similar idiom - priced similarly - selling 2 million units doesn’t seem so outrageous, right? Yet again, it’s the ‘if you like X game, you might dig Y game’ factor really helping, esp. with a lack of competition in this space.

As for others replicating games like Necesse? It does feel a little bit like ‘if you spend a decade+ building a giant systems-led game, you too can share in the spoils!’ Which is - well, not realistic for most of us. But the fact a solo dev can methodically do so, starting part-time, shows how the rise of the semi-pro dev is very real, right?

Roblox’s top Oct. 2025 games: old friends return?

Finally: the Creator Games/Exchange folks - led by David Taylor - are back with some analysis of the top-earning & played Roblox games of Oct. Here’s their LI post, and here’s our exclusive Top 20 earners countdown(Google Drive link) with numeric data.

Per David’s analysis:

  • 🟢 [‘Cute horror’ game]Dandy’s World surged +27 places in earnings and +14 in engagement, peaking at 620K CCU following its latest update, one of the biggest post-update spikes we’ve seen this year.

  • 🎣 [Fishing action games] Fish It and 🐟 Fisch both continued their steady ascents. Fisch re-entered the top 10 for earnings for the first time since April. Fish It climbed to the # 6 spot in engagement for October, and [recently] surpassed Grow a Garden, Brookhaven and Plants vs. Brainrots to take the #3 spot for engagement.

Still, a lot of the‘usual suspects’ - Steal A Brainrot, 99 Nights in The Forest (averaging 1.63m CCU!), and leading Roblox FPS Rivals - are clustering with Grow A Garden in the Top 5 earners in Oct. And most are meaty, complex titles, somewhat countering old preconceptions of sloppy, gameplay-light sandboxes dominating Roblox?

[We’re GameDiscoverCo, an analysis firm based around one simple issue: how do players find, buy and enjoy your PC or console game? We run the newsletter you’re reading, and provide real-time data services for publishers, funds, and other smart game industry folks.]

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