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‘Near-Impossible’ No Man’s Sky Switch Port Coming October 7
23.6.2022
Hello Games is bringing massive spacefaring sim No Man’s Sky and most of its updates from the past six years to Switch on October 7, the company announced this morning. A physical edition of the complete, remastered PlayStation 5 version is also planned for the same day.Read more
Todd Howard Dishes On What To Expect From Starfield
15.6.2022
Over the weekend we got our first look at how Starfield will play. Now, director Todd Howard has shared a bevy of more granular details in a new interview with IGN. The main takeaway is that Starfield is bigger than any of Bethesda’s previous games, and aims to let you do everything from roleplay...
How Spelunky got its procedural 'hook' & actually got finished
29.9.2021
We hear it straight from the source
Hey, They Got Mass Effect In Our No Man's Sky
21.5.2021
For the past week, No Man’s Sky players have been led on a mysterious expedition across the galaxy with no real idea where their journey would lead. Now the “Beachhead” expedition is complete, and it’s led players to a massive Mass Effect Easter egg. Read more
The Latest Big No Man's Sky Update Adds Seasonal Expeditions
31.3.2021
Wandering aimlessly through procedurally-generated space is fun, but some pilots want a more guided experience. Today’s “Expeditions” update for No Man’s Sky adds a new seasonal game mode that has players starting off on the same planet for pre-plotted adventures across the universe. Read more
Creating a Pencil Effect in SVG
28.3.2020
Scott Turner, who has an entire blog "Exploring procedural generation and display of fantasy maps", gets into why vector graphics seems on these surface why it would be bad for the look of a pencil stroke:
Something like this pencil stroke would require many tens of thousands of different...
How to Create Procedural Clouds Using Three.js Sprites
28.1.2020
Learn how to simulate a cloud on a Three.js Sprite using React-Three-Fiber.
How to Create Procedural Clouds Using Three.js Sprites was written by Robert Borghesi and published on Codrops