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Nalezeno "blobs": 17

Vitalik Buterin Explores Blobs and Parallelization in L2 Rollup Analysis


In a recent deep dive into Ethereum’s future scalability and infrastructure, Ethereum co-founder Vitalik Buterin discusses the latest introduction of blobs and their significant role in the evolution of layer two (L2) rollups. This pivotal development marks a transition towards more efficient...

Ethereum Blobs have finally come


A blob is a temporary, low-cost memory that stores information pertaining to transactions. The implementation of Ethereum proto-sharding has introduced a novel notion referred to as “blobs.” The implementation of structures can be described as a pivotal moment in Ethereum’s...

The Graph: Preserving Ethereum’s Blobs for long-term accessibility


In mid-February, the final testnet of the Ethereum blockchain was established, and the Dencun upgrade is now operational on most mainnets. Dencun will now enhance the Ethereum network and all dependent layer-2 systems. The integration of EIP-4844’s new transaction type into Ethereum, which...

Breaking Down Dencun’s Potential to Slash Ethereum Costs


Ethereum’s major upgrade, “Dencun” is scheduled to drop on March 13, and, according to developers, it will immediately decrease gas fees on layer 2s by 75%. A new technological feature called proto-danksharding, aka blobs, is driving this impressive added scale. Proto-danksharding...

What Is EIP-4844? A Look at Proto-Danksharding and Its Effect On Rollup Fees


Ethereum Improvement Proposal 4844 (EIP-4844), also known as Proto-Danksharding, introduces a set of changes that seek to lay the logic and “scaffolding” for scaling Ethereum through sharding but without adding sharding itself. Its implementation aims to reduce the transaction fees...

Conjuring Generative Blobs With The CSS Paint API


The CSS Paint API (part of the magical Houdini family) opens the door to an exciting new world of design in CSS. Using the Paint API, we can create custom shapes, intricate patterns, and beautiful animations — all with a … The post Conjuring Generative Blobs With The CSS Paint API appeared...

Three Ways to Blob with CSS and SVG


Blobs are the smooth, random, jelly-like shapes that have a whimsical quality and are just plain fun. They can be used as illustration elements and background effects on the web. So, how are they made? Just crack open an illustration … The post Three Ways to Blob with CSS and SVG appeared...

Fake Code


Here’s a fun little idea from Knut Synstad. You give it the URL of a GitHub Gist and it converts the Gist into grayscale rounded blobs (SVG) that sorta look like code if you squint. Maybe fun for interesting dynamic backgrounds or for whatever you might use code-looking stock art for. It...

Blobs!


I was recently a guest editor for an issue of Bizarro Devs. It's a great newsletter! Go sign up! I put in a bunch of links around blobs. Like those weird squishy random shapes that are so "in" right now. Here are those links as well. I'm always a fan of publishing stuff I write ;) Blobs! Blobs...

Collective #488


Simulating blobs of fluid * THREE.Phenomenon * socialsizes.io * WebAudio Polyphonic Synthesizer Collective #488 was written by Pedro Botelho and published on Codrops

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