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Boyfriend Dungeon Director: Despite The Bad Faith, It’s Good That We’re Talking
25.8.2021
The recent discourse around Boyfriend Dungeon has distracted from something important: That it is a very good video game, which I like a lot. I hope to remedy that now. In fact, I like it so much that I felt the desire to sit down with the game’s director, Tanya X. Short. After a short conversation...
RIP To Me, The Person Writing This, A Real One
23.7.2021
Are you allowed to call yourself a real one? No, I would argue, you are not. That pretty much immediately disqualifies you from being a real one, so I’m already off to a rough start here. But today’s my last day at Kotaku, so I consider it my solemn duty to close out my award-wanting “RIP To A Real...
Goodbye And TKTK
25.6.2021
After almost five and a half years, today’s my last day at Kotaku. A good number of you are now probably scrolling to the bottom of this post to remember what I do here, since my articles aren’t a daily feature of the site. My job, mostly, was to hide out in the background and help. It was a pretty...
Why Video Game Press Events Sometimes Go Horribly Wrong
24.6.2021
With the recent apology from CI Games, the studio creating Sniper Ghost Warrior: Contracts 2 who organized a particularly offensive press event, it’s cast my mind back a couple of decades, to the era when I would often go on such trips. It got me thinking about how easily games journalists can...