Search

Nalezeno "game accessibility": 8

Accessibility Is More Than Just ‘Easy Mode’


When you hear about accessibility, what do you think of? When you play a Souls-like game, what do you think of? If both of those answers are about difficulty, you’re partially correct. But not in the way you think.Read more

I Played TLOU 2 and Ragnarok With PlayStation's Access Controller


I have a strange relationship with The Last of Us Part II. During its launch in 2020, I was part of a publication dedicated exclusively to highlighting accessible innovations and disabled perspectives in the games industry. As the Mobility Editor of Can I Play That, I edited plenty of features...

Now Is The Time For Universal Video Game Accessibility Guidelines


As Kotaku’s resident Soulsbud, I was stoked to check out the action-Soulslike RPG Lords of the Fallen when it debuted back in mid-October, so I booted it up and immediately navigated to the settings menu. This is always my first stop when starting any game, to ensure I can actually play the thing....

It Looks Like Starfield Has Major Accessibility Problems


Reviews have started pouring in for Starfield, the highly anticipated and allegedly gargantuan space RPG from Bethesda, which comes out worldwide on September 6. And though the reviews are mostly positive, and reports suggest that this may be the least buggy Bethesda launch yet, one content creator...

Report: IGDA Failed To Act On Internal Harassment Claims


The International Game Developers Association has been an outspoken critic of the culture at companies like Ubisoft and Activision Blizzard that has led to so many lawsuits, departures and firings over the last few years. Yet a report today by GI.Biz says that the group has failed to act on its...

New Database Helps Players Find Games With Accessibility Features


As the conversation around video game accessibility becomes more prominent, it’s clear that some games just don’t take the necessary steps to open up the experiences they offer to players with disabilities. Recently Steven Spohn, the senior director of AbleGamers, criticized Deathloop on Twitter...

Collective #573


Building A CSS Layout * Leonardo * React View * No to Chrome * Game accessibility and the Web Collective #573 was written by Pedro Botelho and published on Codrops

Nahoru
Tento web používá k poskytování služeb a analýze návštěvnosti soubory cookie. Používáním tohoto webu s tímto souhlasíte. Další informace