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Ripple Effect on a Texture with Three.js


A coding session that deconstructs the ripple effect seen on homunculus.jp. The post Ripple Effect on a Texture with Three.js appeared first on Codrops

How To Actually Access The New Dead Cells DLC


Dead Cells recently got a lot bigger. This week’s Fatal Falls expansion adds a crop of weapons and enemies to the game, plus two new biomes. Trouble is, actually accessing those two zones—the Fractured Shrines and the Undying Shores—eludes simple explanation. Classic Dead Cells, right? Here’s...

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