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Nalezeno "maelle": 7

How To Kill Simon Dead In Clair Obscur: Expedition 33


Clair Obscur: Expedition 33 wears its Final Fantasy inspirations on its sleeve, so it makes sense that it has its own swath of optional super bosses. And there’s one particular boss at the end of the game that’s a cut above the rest: Simon.Read more

How To Defeat Renoir In Clair Obscur: Expedition 33


Remember when you first got into the Paintress’ domain, and 10 seconds later, this old guy welcomes you by going full Thanos on 90-percent of your compatriots? Welp, here’s your first honest chance to get some goddamn payback. Renoir’s his name, being an absolute shithead is his game, and we’ll...

A Beginner's Guide To Maelle In Clair Obscur: Expedition 33


Usually in an RPG, when you think “absolute assbeating swordwielder” in a video game, you picture the likes of Cecil from Final Fantasy IV, Auron from FFX, or even someone like Hulkenberg from Metaphor ReFantazio. What you’re usually not thinking of is a tiny befreckled orphan girl who wins the...

Clair Obscur: Expedition 33’s Ending Is Meaningfully Messy


I’ve already written about Clair Obscur: Expedition 33’s wonderful homage to classic turn-based RPGs, and how it gives me a feeling most RPGs haven’t given me in a while. Its economy with scale, complex and rewarding systems, and the feel-it-in-your-bones melodrama makes even its most vicious...

Grab These Skills First In Clair Obscur: Expedition 33


Clair Obscur: Expedition 33 is a deep and lengthy role-playing adventure with multiple characters, each with skill trees to flesh out. So, of course, as you advance through the game and unlock new skills, you’ll find that you can optimize your characters’ synergy with one another. Read more

8 Things To Know Before Starting Clair Obscur: Expedition 33


Clair Obscur: Expedition 33 has a lot of moving parts in its turn-based battle system. Though the RPG does a decent job of introducing things to you slowly, by the time you have a full party, you’re juggling pretty distinct characters with bespoke playstyles and trying to find some way to make them...

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