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Lost In Random: The Kotaku Review


I play a lot of games for this job. That’s not a brag, it’s just a fact. And while many of those games are good, most of them tend to blend together. But whenever something comes along that is not only great but also feels fresh and incredibly memorable, it reminds me of how awesome games can...

Street Fighter V Devs Fix Dan's Infinite Combo By Making Him More Random


As you may already know from our previous story, Dan Hibiki has an infinite combo in Street Fighter V. The fact that a perennial joke character would have such a powerful ability is delightful, which might be why it survived for so long. But now, months after his arrival, Capcom has finally seen...

Bravely Default 2 Is Another Fun But Flawed Old-School JRPG


Bravely Default 2 is a trip, man. I thought I knew exactly what this game was going in, and it turns out I pretty much did, except for all of the tiny moments that occasionally delight, and just as occasionally elicit big, heaving sighs. Every time the familiar old-school JRPG wins me over...

The best comics of 2020


From the shiny hardwood floor of a basketball court to the far reaches of space, this year’s best comics took readers to all sorts of distant lands. Granted, “distant” gained a new meaning when people were expected to stay in their homes as much as possible. Like the entire entertainment...

Lots of Ways to Use Math.random() in JavaScript


Math.random() is an API in JavaScript. It is a function that gives you a random number. The number returned will be between 0 (inclusive, as in, it’s possible for an actual 0 to be returned) and 1 (exclusive, as in, it’s not possible for an actual 1 to be returned). Math.random(); // returns...

Are There Random Numbers in CSS?


CSS allows you to create dynamic layouts and interfaces on the web, but as a language, it is static: once a value is set, it cannot be changed. The idea of randomness is off the table. Generating random numbers at runtime is the territory of JavaScript, not so much CSS. Or is it? If we factor in...

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