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XDefiant Devs Talk Bunny Hopping, Balance, And New Maps


As the dust settled on a hectic (and messy) launch, I got the chance to talk with FPS XDefiant’s executive producer Mark Rubin, and creative director Safy Saada, about the free-to-play Call of Duty-like’s first few weeks, how the Ubisoft team balances the game, all-important bunny hopping, creating...

XDefiant Devs Say Any Ubisoft Game Could End Up In The FPS


Could Rayman or the Panda from Just Dance show up in XDefiant? I asked executive producer Mark Rubin and creative director Safy Saada about that, how they decide on which Ubisoft games to add, and all the work that goes into taking characters from one franchise and smashing them into XDefiant’s...

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