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Nalezeno "video game culture": 104

Discord Is Trying To Burrow Deeper Into The Fabric Of Gaming


Games have never been more social but the tools for connecting with friends and fellow fans across the gaming realm are still surprisingly fractured. Discord hopes to fix that with a new Social SDK it’s making available to developers to allow them to integrate the platform’s tools and perks...

Prepare For Discord To Get Way Worse


Discord has become a central artery for gaming. It’s the default place for companies to build communities around their games and for the people who play them to hang out with one another, coordinate gaming sessions, or just shoot the shit about whatever’s going on in life. It’s one of the least...

Turns Out Most Of You Spend More Time Watching Games Than Playing Them


A new report reveals that most gamers typically play video games for about 7 hours a week. In that same period, however, they watch over 8 hours of video game-related videos and streams. In other words, a lot of people reading this are spending more time watching Twitch than playing video games....

Most Players Prefer Single-Player Games, New Study Claims


For the last few years, the video game industry has seemed obsessed with building always-online live-service multiplayer experiences. And many of those live games, like Concord, have failed to find much success. Now a new survey reveals that might be because most folks prefer playing single-player...

This Was Never About Anything Other Than Hate


On July 23, in response to the ongoing backlash against a Black lead character in the upcoming Assassin’s Creed Shadows, developer Ubisoft released a lengthy statement. The responses on X (formerly Twitter) were exactly what you’d expect: racist images, slurs, and calls for historical accuracy in...

New Twitter Trend Highlights Incredible Indie Games And Their Inspirations


The first step to a video game becoming a success is finding the right audience. And while that’s easier for AAA games backed by big companies with equally big marketing budgets, indie games have a harder time getting the word out to the right players. This is why a new trend on X (formerly...

Red Vs Blue Creator Rooster Teeth Shut Down By WB Discovery


Rooster Teeth, a Warner Bros. Discovery Global Streaming & Interactive Entertainment subsidiary, is ending operations after 20+ years. The news was announced on March 6 in a company memo and blog post on the digital content creator’s site. Read more

Sweet Baby Inc. Doesn’t Do What Some Gamers Think It Does


Sweet Baby Inc. is not the largest narrative design company in the games industry. Nor is it solely responsible for the characters and stories in recent high-profile releases like Alan Wake 2, God of War Ragnarok, and Suicide Squad: Kill the Justice League. But good luck telling some gamers...

Skull and Bones: The Kotaku Review


There are too many Dutch. Six warships are actively engaged with me, lobbing mortars, zipping torpedos, and peppering my vessel with all manner of cannon shot. Along the horizon I count 13 more ships, all hostile. I’ve already plundered a cache of documents from this innocuous seaside lumber camp...

New Report Suggests The Games Industry Is Failing LGBTQ Players


I’ve known that representation in games mattered ever since that day in 1987 when I finished Metroid and discovered that intergalactic bounty hunter Samus Aran was that rarest of things (for the time): a cool female video-game protagonist. I loved playing as Mario, or Link, or any intrepid hero...

Dear Video Game Industry, Please Name A Woman


It’s been nearly a decade since GamerGate, the misogynistic game industry tantrum that harassed women under the guise of demanding journalistic ethics—yet 2023 has felt like we’re not that far past it at all. Read more

Gaming Just Isn't About You: Consoles Are Thrashed By Casual Games


Gaming still isn’t all about you. New data released by PwC shows that “traditional” games make up only 26.7 percent of the revenue earned by the U.S. games industry, the vast majority of 2022's $54.1 billion coming from social or casual games. Esports, meanwhile, contributed just 0.8%. Added...

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