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Metroid Prime 4: Beyond: The Kotaku Review


Nintendo’s final big game of 2025 doesn’t really deliver after all the years of waiting The post <i>Metroid Prime 4: Beyond</i>: The <i>Kotaku</i> Review appeared first on Kotaku

Getting Creative With “The Measure”


A good measure makes reading text comfortable, while a bad one makes it more difficult. So, rather than allowing layout to dictate the measure, doesn’t it make more sense for the measure to inform layout decisions? Getting Creative With “The Measure” originally published on CSS-Tricks, which...

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