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How Memes and Gamification Are Changing Finance As We Know It
8.7.2024
As social, finance, gaming, messaging become folded in single “super apps” - as they are already in Asia - memes transmit subtle but powerful cultural meaning in a digitally-native way, says Ray Chan, CEO of Memeland. Welcome to the Meme Age
Roaring Kitty’s gamification of GameStop is a menace to the market
21.6.2024
Keith Gill — also known as "Roaring Kitty" — has become a hero of the people, but he is also a menace to stable markets
‘Trading Through Gamification Can Represent the Future’ Says Banksters’ Alexandru Carbunariu
6.10.2023
While centralized exchanges (cexs) are instrumental in helping new users grasp all things crypto, they nevertheless do not go “the extra mile in educating their audience properly,” Alexandru Carbunariu, the CMO at the edutech simulator Banksters, has asserted. According to Carbunariu...
Decentralized stablecoins could dominate crypto: MakerDAO founder
15.9.2023
MakerDAO’s Rune Christensen says appropriate regulation will see stablecoins become mainstream, but the real opportunity is in decentralized stablecoins
Duolingo Is An App For Language-Learning, So Why Is It Plagued With Cheaters?
5.6.2023
Julian wanted to brush up on his Japanese and Spanish. The popular language learning app Duolingo, with its gamified incentives and rewards, its leagues, tournaments, and power-ups, seemed like a good way to do it. He started spending hours in the app, trying to claw his way to a better rank....
WALL Partners with Capx for Analytics & Gamification
27.9.2022
WALL recently announced a partnership with Capx to bring analytics and gamification together. The partnership aims to help projects build stronger bonds with communities. The popular Web3 project, WALL, released a string of tweets to inform users about the collaboration. The tweets provided a brief...
Publishers, and their 'hidden' Steam advantage?
22.9.2022
Also: the gamification of... games?
How gamification ruined your Next Fest stats (and why it doesn’t matter)
20.6.2022
Also: Old World's transition from EGS to Steam, and lots more
The Red Village Announces $6.5M Seed Round Led by Animoca Brands and GameFi Ventures Fund
2.6.2022
PRESS RELEASE. 3 June, 2022 — Sydney, Australia: Play-and-Earn game The Red Village has announced $6.5M in seed funding from some of the world’s leading blockchain investors, including Animoca Brands and GameFi Ventures Fund, to create an immersive dark-fantasy ecosystem targeted at traditional...
Social Media Crypto Advice, Gamification Targeted by Global Standard-Setters at IOSCO
21.3.2022
Tackling crypto and other investment scams might need international coordination, says the International Organization of Securities Commissions
Billboard and Universal Music Group Partner to Launch Flow-Based NFT Collectibles
4.3.2022
On March 2, the global music media brand Billboard announced the firm has partnered with Universal Music Group (UMG) in order to launch a non-fungible token (NFT) project called Chartstars. According to Billboard, the Chartstars project will be Billboard’s first NFT product focused on music...
Blockchain Games in 2022: Play-to-Earn, Gamification, Interoperability and Major Publishers
13.2.2022
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Video games have long been regarded as a Trojan horse for new technologies. Whether it be home computers, smartphones, or virtual reality, the pleasure of gaming is usually one of the most effective ways of interesting the public in new tech, and the same is true when it comes...
How Gamification Is Defining the Future of the Crypto Ecosystem?
10.2.2022
The crypto ecosystem has come a long way since Bitcoin’s debut in 2009; many trends have marked this evolution, with the latest niche being blockchain gaming. According to the 2021 DappRadar blockchain game report, the number of unique active wallets (UAW) interacting with on-chain games stood...
Galileo Exchange Launches Its Native Token, the “GELT”
12.12.2021
Galileo Exchange is a groundbreaking hybrid of a Crypto exchange, a Blockchain project, and the innovation of accelerated price dynamics. It combines these essential elements to bring trustworthiness, innovation, value and entertainment. Galileo Exchange is Fully Developed, Proprietary &...
Blockchain Game Developer Animoca Brands Raises $65 Million – Ubisoft, Sequoia China Participate in Funding
21.10.2021
On Wednesday, the global developer utilizing popular brands, gamification, A.I., blockchain, non-fungible tokens (NFTs), and mobile technology, Animoca Brands announced the company has closed a capital raise for $65 million. Animoca Brands now has an overall valuation of $2.2 billion after raising...
Mars4 Explodes on MISO Launchpad
22.9.2021
Mars4 – centered ecosystem where you can explore a virtual Mars Metaverse, own and customize your land property with MARS4 dollars and even reap the rewards of the world’s first revenue-generating NFT! Attractive tokenomics of Mars4 leverages NFT Mars Land, Gamification and Token...
Colombia uses gamification to teach youth about crypto and stock trading
14.9.2021
Colombia invests over $30,000 to develop a gamified app that simulates crypto and stock trading for young learners
Crypto Novices Learn Quickly Through Gamification
19.8.2021
The text below is an advertorial article that was not written by Cryptonews.com journalists.
A variety of subtle and obvious design details have been pushing app-based trading toward a more gamified experience. Platforms like eToro, League of Traders, and Zignaly have incorporated features like...
Let's Face It: The Bachelor Is Just A Dating Speedrun
12.8.2021
The Bachelor is one of the biggest reality television franchises in the world, and like nearly everything, it can be gamed.Read more
Crypto Trading Spiking Through Gamification and Trading Competitions
30.7.2021
A variety of subtle and obvious design details have been pushing app-based trading toward a more gamified experience. Platforms like eToro, League of Traders, and Zignaly have incorporated features like visualized portfolios, leaderboards, and top-trader profiles. These in-app features present...