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Capcom Is Once Again Remaking Resident Evil 2


If there is one thing I know about Capcom, it’s that the publisher just loves remaking Resident Evil 2. And now, it’s doing it again. Resident Evil 2: Dead Shot is a new arcade reimagining of the 2019 Resident Evil 2 remake. Read more

Getting Clarity on Apple’s Liquid Glass


Gathered notes on Liquid Glass, Apple’s new design language that was introduced at WWDC 2025. These links are a choice selection of posts and resources that I've found helpful for understanding the context of Liquid Glass, as well as techniques for recreating it in code. Getting Clarity...

One Mysterious Tease Has Danganronpa Fans Imploding


It doesn’t take much to reawaken a fandom that has refused to die even as its favorite series seems to have ended. In 2017, Danganronpa V3: Killing Harmony seemingly ended Spike Chunsoft’s murder mystery series with a decisive metacommentary about letting art die with dignity. Four years later...

Better CSS Shapes Using shape() — Part 4: Close and Move


The shape() function's close and move commands may not be ones you reach for often, but are incredibly useful for certain shapes. Better CSS Shapes Using shape() — Part 4: Close and Move originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter

Poking at the CSS if() Function a Little More: Conditional Color Theming


The CSS if() function enables us to use values conditionally, which we can already do with queries and other functions, so I’m sure you’re wondering: What exactly does if() do? Let's look at a possible real-world use case. Poking at the CSS if() Function a Little More: Conditional Color Theming...

Lightly Poking at the CSS if() Function in Chrome 137


The CSS if() function was recently implemented in Chrome 137, making it the first instance where we have it supported by a mainstream browser. Let's poke at it a bit at a very high level. Lightly Poking at the CSS if() Function in Chrome 137 originally published on CSS-Tricks, which is part of...

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