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Bravely Default II’s Beastmaster Job Is Basically Pokémon


Creating your party in Bravely Default II is less about the characters you use than it is the jobs with which you equip them. It’s a smart strategy to always have basic healers and damage-dealers on hand, sure, but when it comes to my party, I don’t foresee ever not having at least one Beastmaster...

An Ode to a Jigglypuff


Twenty-five years ago in Red and Blue, freshly-minted Boulder-Badge owning Pokémon trainers would find themselves heading toward the first steps of the rest of their lives drowning in bird Pokémon. Route 3 was filled with them—Pidgeys and Spearows, as far as the tall grass could see—but every once...

Why Do We Call The Hardest Video Game Enemies 'Bosses,' Anyway?


In real life, if you encounter a large being hell-bent on beating the crap out of you, you call them “an asshole” or “a fully grown polar bear, but in my backyard, like in those nightmares I have.” In a video game, you call them “a boss.” That’s weird! Plenty of people want to fight their bosses...

Ash Parrish's Top 10 Games Of 2020


Ahh! My first “Top 10 Games” post for Kotaku, so exciting! Arriving here has fundamentally changed my relationship with gaming. I have a lot more time to play a lot more brand-spankin’ new games, versus the slow arrival to already well-beloved titles that was typical of my pre-Kotaku life. So...

Collective #600


Fix an overloaded server * New use-cannon features * Ash's Smooth Scroll * Animockup Collective #600 was written by Pedro Botelho and published on Codrops

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