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Nalezeno "electronic arts": 486

Surprise Titanfall 2 Update Sparks Sequel Speculation


A surprise update to the mostly dormant 2016 PS4-era shooter Titanfall 2 has certain fans of the series abuzz with the idea that it portends…something…pertaining to a possible third chapter in the highly regarded mech shooter series. The update certainly contains some interesting stuff, including...

Jedi: Survivor Runs Much Better After Latest Patch, But At A Cost


Good news! With the latest Star Wars Jedi: Survivor patch, the game is finally achieving a near-consistent 60fps throughout all its action and exploration, translating to a much smoother experience. However, to achieve this some visual cuts were made, and that has added some quirks that might...

EA Lays Off Half The Staff Behind Magical FPS Game After Low Sales


On August 22, Immortals of Aveum was released on Xbox, PlayStation, and PC. Three and a half weeks later, around half of the staff who worked on the game have reportedly been laid off after it failed to sell enough copies to satisfy its publisher. It’s yet another round of layoffs to hit the game...

Unity Bosses Sold Stock Ahead Of Scummy Dev Fees Announcement


Yesterday, the cross-platform game engine company Unity announced a controversial new Runtime Fee, which would charge developers per installation for games built with the Unity engine after those games reached a certain threshold. Everyone disliked that, and Unity’s stock prices took a pretty...

Publishers, Stop Holding Games Hostage Behind Paid Early Access


Starfield launched on September 6, but was actually playable for some people on September 1. How did those folks get to play the game early? They paid extra for special editions that—along with other little trinkets and doodads—let them download and play Bethesda’s big RPG nearly a week before...

Embracer Shuts Down Saints Row Studio Volition After 30 Years


Volition, the studio behind Red Faction, Saints Row, and countless other games, is closing its doors after 30 years. The decision was made by parent company Embracer after the sprawling conglomerate announced cuts earlier this year following the loss of $2 billion in funding that was reportedly...

I Can’t Stop Playing This Titanfall-F.E.A.R.-Killzone-Doom-Like


Folx, I’m falling in love. If you ever wanted to combine the gloom of the original Killzone with gameplay from Titanfall and F.E.A.R. as well as Doom and its neo-retro children—and toss in some immaculate vibes from 1995’s Ghost in the Shell for good measure—then let me tell you about Sprawl.Read...

The Next Big Wave Of Video Game Layoffs Is Here [Update]


Despite a booming job market overall, 2023 kicked off with the biggest tech companies laying off thousands of employees. Cuts at Microsoft hit Halo Infinite devs at 343 Industries and other game teams across the company, including at Bethesda. Months later, layoffs are continuing across other...

Immortals Of Aveum Runs Poorly On Even The Best PC


Immortals of Aveum, Ascendant Studios’ first-person shooter rooted in magic—not guns—is not performing all that magically on PC. Its August 22 launch day is preoccupied by stuttering, sometimes, crashing, and making the average PC sweat with the game’s ambitious Unreal Engine 5.1.Read more

Immortals Of Aveum Runs Poorly On Even The Best PC


Immortals of Aveum, Ascendant Studios’ first-person shooter rooted in magic—not guns—is not performing all that magically on PC. Its August 22 launch day is preoccupied by stuttering, sometimes, crashing, and making the average PC sweat with the game’s ambitious Unreal Engine 5.1.Read more

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