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Nalezeno "BU devs": 624

Oh No, The PS5's Spider-Man 2 Game Has A Silly 'Puddlegate' Controversy


On May 24, PlayStation held its first large-scale showcase since 2021. While it had some cool games, it was lacking the big and wild exclusives the company has historically put out. However, most would agree that the finale—a large gameplay preview of the upcoming, PS5-exclusive Spider-Man 2—was...

Dash Block Production Resumes After Disruption Amidst Miner Complaints


After experiencing a disruption while attempting to upgrade the Dash blockchain, the network has now resumed block production. As of the time of writing, 552 blocks have been confirmed since the incident. Despite the onchain resolution provided by Dash Core 19.1.0, individuals have expressed...

Not Even Final Fantasy XVI Devs Could Follow The Game's Confusing Story


There’s a lot going on in Final Fantasy XVI, Square Enix’s upcoming stylish reinvention of the iconic RPG franchise. Between the new setting, massive Eikon battles, and Game of Thrones inspiration, FFXVI can be confusing to follow. And you aren’t alone, as the developers added an in-game explainer...

Breath Of The Wild Ranked Best Game Of All Time By (Some) Devs And Critics


We might be two sleeps away from The Legend of Zelda: Tears of the Kingdom’s hotly anticipated release on the Nintendo Switch but its predecessor, Breath of the Wild, just achieved the impressive distinction of being ranked as the best game of all time. According to one group of industry notables...

Disney Speedstorm Players Beg Devs To Nerf Monsters Inc.’s Mike Wazowski


On the colorful, cartoonish race tracks of Gameloft’s free-to-play kart racer, Disney Speedstorm, one monster has become a menace. One monster can’t be stopped. That monster is Mike Wazowski from Monsters Inc. And while fans want this green little speed ball nerfed, Gameloft has no plans to do...

I Could Watch These Rotoscoped Graphics All Day Long


There are, by my count, 1732 indie games coming out every day now, which makes promoting them (for devs) and covering them (for us) almost impossible. One trend I’ve enjoyed lately, though, is an attempt to market a game not just by showing the game, but by showing what went into making...

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