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Nalezeno "UI/IX Design": 1092

Wild Halo Infinite Bug Creates An Endless Wave Of Wet Floor Signs


It’s been said many, many times, but video games are very hard to make and stupid complex. So there will always be bugs. Some bugs are annoying and ruin a game. Other bugs, like some that are popping up in the Halo Infinite beta, are funny and just a hoot to look at it. Let’s look at some! Read more

UK Cracks Down On In-Game Ads And Microtransactions


The UK’s Advertising Standards Authority has released new, updated guidance on how game developers and publishers should and shouldn’t advertise in-game premium currencies and other purchases. The ASA is pushing back against in-game timers, labels such as “Best Value!” and more. Read more

Container Units Should Be Pretty Handy


Container queries are going to solve this long-standing issue in web design where we want to make design choices based on the size of an element (the container) rather than the size of the entire page. So, if a container … The post Container Units Should Be Pretty Handy appeared first...

The Latest Stuff Coming To Halo Infinite You Should Know About


Earlier this summer, developer 343 Industries hosted what was basically a beta for Halo Infinite, the story of one man’s quest to fall in love with a computer. It was bonkers. This week, over on Halo Waypoint, 343 detailed what’s in store for Infinite’s second beta (and, to a lesser degree,...

Embracing Asymmetrical Design


I’ll never forget one of Karen McGrane’s great lessons to the world: truncation is not a content strategy. The idea is that just clipping off text programmatically is a sledgehammer, and avoids the kind of real thinking and planning that … The post Embracing Asymmetrical Design...

The BioShock Problem: When Gameplay And Narrative Clash


It may not seem like it, but gaming is still in its infancy. Yes, we’re beaming games from $10,000 rigs through the cloud to our phones, and swinging around swords in room-scale wireless virtual reality. That’s some Ready Player One shit, for sure. But while the technology is progressing rapidly...

Collective #679


Doodle Ipsum * W3C Design System * WebGL-Memory * Grainy Gradients * Bonsai The post Collective #679 appeared first on Codrops

Zabu Finance Suffers First Big Exploit in Avalanche Defi, Loses $3.2 Million


Zabu Finance, a decentralized yield farming protocol on Avalanche, suffered the first big hack related to the chain. The protocol was the victim of an exploit that allowed an attacker to steal $3.2 million in tokens, according to reports. The core of the exploit happened due to a vulnerability...

God of War Dev Who Helped Design Iconic Axe Passes


With its thick, meaty impact and the satisfying smack of it returning after being thrown, the Leviathan Axe from 2018’s God of War is one of the most memorable weapons in all of gaming. This week, members of Sony’s Santa Monico Studio and gamers everywhere mourn the passing of George Mawle,...

343 Is Changing Halo Infinite's Motion Tracker To Be More Like The Old Games


On Friday, 343 Industries released a lengthy post summarizing many of the changes, fixes, and improvements made to Halo Infinite after receiving tons of feedback from its technical preview in August. One of the biggest changes is that the motion tracker is being tweaked and will operate more like...

More Tips Than You Probably Need For The Quake Remaster


We were all a little surprised just how quickly the recent Quake remaster came about, going from rumors and ESRB sightings to available on PSN and Steam in no time flat. Now, many people are playin’ id Software’s landmark 1996 first-person shooter for the first time. Welcome!Read more

Apex Legends Removes Tech That Grew Beef Between PC and Console Fans


Apex Legends, the battle royale movement shooter developed by Repsawn Entertainment, is no stranger to controversy. Because Apex supports crossplay, PC and Console players have been beefing for a while over the slight differences and advantages each side gets from their platform of choice. All...

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