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Inertia


I’ve always like Jeremy’s categorization of developer tools: I’ve mentioned two categories of tools for web development. I still don’t know quite what to call these categories. Internal and external? Developer-facing and user-facing?The first category covers things like …

Dock Life: Using Docker for All The Things!


I think if you’re a DevOps person in any capacity, the utility of Docker is very clear. Your things run in containers that are identical everywhere. Assuming Docker is working/running, the code will execute in a reliably consistent way whether …

Embrace the Unpredictable


In nature, no two things are ever the same. Life is imperfect, unpredictable, and beautiful. We can walk through the same forest every day and see differently colored leaves. We can look up at the clouds every minute and watch …

A Look at the Cloudinary WordPress Plugin


(This is a sponsored post.) Cloudinary (the media hosting and optimization service) has a brand new version (v3) of its WordPress plugin that has really nailed it. First, a high-level look at the biggest things this plugin does: It … The post A Look at the Cloudinary WordPress Plugin...

When is it “Right” to Reach for contain and will-change in CSS?


I’ve got some blind spots in CSS-related performance things. One example is the will-change property. It’s a good name. You’re telling the browser some particular property (or the scroll-position or content) uh, will, change: .el { will-change: opacity; … The post When...

13 Things I Wish Someone Told Me Before I Started Death’s Door


Haven’t you heard? Death’s Door is one of the best games of the year. It’s also one of the toughest. Acid Nerve’s isometric dungeon-crawler, which came out to great acclaim in July on Xbox and PC, landed on PlayStation and Switch this week—just in time for GotY season. How convenient.Read more

GraphQL Editor – The Journey from Initial Release to Version 5.0


From the very beginning of our adventure with GraphQL, we were impressed by how great its community is. The amount of content, libraries and great tools generated by GraphQL users amazed us from the very start. The more time we spent working with GraphQL the more things we saw that could...

Six Things We Learned Today About Halo Infinite


Halo Infinite has had one hell of a week. On Monday—the sci-fi franchise’s 20th birthday—series stewards 343 Industries surprise-released Halo Infinite’s multiplayer mode, weeks ahead of schedule, to instant-zeitgeist reception. Today, various sites published glowing previews of the first few hours...

PHP Date and Time Recipes


Dealing with dates and times is one of those things that can frustrate programmers a lot. At the same time, they are fundamental to software development, used from everything from meta and how things are ordered to time-based triggers and … The post PHP Date and Time Recipes appeared first...

Zero Trickery Custom Radios and Checkboxes


I feel like half of all “custom-designed radio buttons and checkboxes” do two things: Make them bigger Colorize them I always think of SurveyMonkey for having big chunky radios and checkboxes. And indeed, just poking at their interface quickly, even … The post Zero Trickery...

Animal Crossing Players Do Great And Terrible Things With The New Polish Tool


The item polishing mechanic introduced in the excellent Happy Home Paradise DLC for Animal Crossing: New Horizons starts off harmlessly enough, giving players a way to add a bit of sparkle to their home furnishings. But when all of the new features’ options are unlocked, including the ability...

Quickly Get Alerted to Front-End Errors and Performance Issues


(This is a sponsored post.) Measuring things is great. They say what you only fix what you measure. Raygun is great at measuring websites. Measuring performance, measuring errors and crashes, measuring code problems. You know what’s even better than … The post Quickly Get Alerted...

11 Things I Wish I Knew Before Starting Forza Horizon 5


Forza Horizon 5, the latest massive open-world racer from Playground Games, is officially out now on Xbox and PC. At first glance, playing this racing game might seem fundamentally the same as playing any other racing game: press the right trigger to go fast, left trigger to slow down, tilt...

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