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Nalezeno "bryan": 49

Pokémon Leakers Settle Court Case, Have To Pay $150,000


Back in 2019, The Pokémon Company took some folks to court over a series of leaks that revealed information about Pokémon Sword & Shield before the game’s release. That case is now over, and the defendants are having to pay up.Read more

Expect a Lot of Airbender From Nickelodeon's Avatar Studios


When Nickelodeon announced earlier this year that it was in the early stages of building Avatar Studios, a new branch dedicated to crafting new projects meant to continue the larger Avatar: The Last Airbender franchise, one of the questions on many people’s minds was what this new endeavor would...

The World of Avatar: The Last Airbender Is Getting an Animated Feature Film


That’s not all—in addition to announcing an “animated theatrical film” that’ll begin production this year, Nickelodeon revealed the arrival of Avatar Studios, an entire division dedicated to creating animated series and movies based on Avatar: The Last Airbender and The Legend of Korra. Oh, and...

Scott Pilgrim Vs. The World: The Game Is The Winter Hangout I Needed Right Now


Absence can make the heart grow fonder, and with Scott Pilgrim vs. The World: The Game the wait has set me up to fall in love with its retro gaming nostalgia-fest all over again. Its return couldn’t have come at a better time either. Cooped up in my home away from friends and family while the days...

What to Expect from the JAMstack in 2020


Brian Rinaldi interviewed a variety of folks, asking them the same questions about JAMstack development and the landscape recently: Raymond Camden: I think we will see better competition from the bigger players. Gift Egwuenu: I'm also looking forward to more job openings on the JAMstack. Bryan...

Creating Reusable Base Classes in TypeScript with a Real-Life Example


Hey CSS-Tricksters! Bryan Hughes was kind enough to take a concept from an existing post he published on converting to TypeScript and take it a few couple steps further in this post to elaborate on creating reusable base classes. While this post doesn’t require reading the other one, it’s certainly...

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