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Which game genres get the most playtime?
1.8.2025
Also: some notable Steam debuts, and plenty of news
Keeping Article Demos Alive When Third-Party APIs Die
30.7.2025
Is there a way to build demos that do not break when the services they rely on fail? How can we ensure educational demos stay available for as long as possible?
Keeping Article Demos Alive When Third-Party APIs Die originally published on CSS-Tricks, which is part of the DigitalOcean family....
Steam's new store interface: what you should know
29.7.2025
Also: a look at a newly viral wizard-y game, & lots of news
Making a Masonry Layout That Works Today
28.7.2025
I went on to figure out how make masonry work today with other browsers. I'm happy to report I've found a way — and, bonus! — that support can be provided with only 66 lines of JavaScript.
Making a Masonry Layout That Works Today originally published on CSS-Tricks, which is part of...
How time makes a fool of us, game discovery-wise...
25.7.2025
Also: some big Steam debuts for the week & lots of news
How to Discover a CSS Trick
25.7.2025
Do we invent or discover CSS tricks? Lee Meyer discusses how creative limitations, recursive thinking, and unexpected combinations lead to his most interesting ideas.
How to Discover a CSS Trick originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get...
Atomic Design Certification Course
24.7.2025
Brad Frost introduced the “Atomic Design” concept wayyyy back in 2013. He even wrote a book on it. And we all took notice, because that term has been part of our lexicon ever since.
It’s a nice way …
Atomic Design Certification Course originally published on CSS-Tricks...
A First Look at the Interest Invoker API (for Hover-Triggered Popovers)
23.7.2025
Chrome 139 is experimenting with Open UI’s proposed Interest Invoker API, which would be used to create tooltips, hover menus, hover cards, quick actions, and other types of UIs for showing more information with hover interactions.
A First Look at the Interest Invoker API (for Hover-Triggered...
Ready Or Not's 1m console sales? Hot, not the norm...
22.7.2025
Also: how Steam bandwidth is changing year on year, and lots of news
A Primer on Focus Trapping
21.7.2025
Focus trapping is about managing focus within an element, such that focus always stays within it. The whole process sounds simple in theory, but it can quite difficult to build in practice, mostly because of the numerous parts to you got to manage.
A Primer on Focus Trapping originally published...
Who 'won' a super-busy Steam week for debuts?
18.7.2025
Also: Steam makes wishlist and adult game changes, and lots of news
Getting Creative With Versal Letters
18.7.2025
A versal letters is a typographic flourish found in illuminated manuscripts and traditional book design, where it adds visual interest and helps guide a reader’s eye to where they should begin.
Getting Creative With Versal Letters originally published on CSS-Tricks, which is part of...
Getting Clarity on Apple’s Liquid Glass
17.7.2025
Gathered notes on Liquid Glass, Apple’s new design language that was introduced at WWDC 2025. These links are a choice selection of posts and resources that I've found helpful for understanding the context of Liquid Glass, as well as techniques for recreating it in code.
Getting Clarity...
What I Took From the State of Dev 2025 Survey
16.7.2025
State of Devs 2025 survey results are out! Sunkanmi Fafowora highlights a few key results about diversity, health, and salaries.
What I Took From the State of Dev 2025 Survey originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter
How Parcel Simulator stealthily racked up 50k+ sales...
15.7.2025
Another solo-dev sim hits big; also: a look at AI usage in Steam games & much discovery news
Setting Line Length in CSS (and Fitting Text to a Container)
14.7.2025
The many ways to juggle line length when working with text... including two proposed properties that could make it easier in the future.
Setting Line Length in CSS (and Fitting Text to a Container) originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get...
Is this how to decide the game you'll make next?
11.7.2025
Also: another stellar Valve video, Steam debuts, and lots of discovery news
The Layout Maestro Course
11.7.2025
Layout. It’s one of those easy-to-learn, difficult-to-master things, like they say about playing bass. Not because it’s innately difficult to, say, place two elements next to each other, but because there are many, many ways to tackle it. And …
The Layout Maestro Course...
Scroll-Driven Sticky Heading
11.7.2025
I was playing around with scroll-driven animations, just searching for all sorts of random things you could do. That’s when I came up with the idea to animate main headings and, using scroll-driven animations, change the headings based on the user’s scroll position.
Scroll-Driven Sticky Heading...
How Peak sold 4.5m copies in less than a month...
8.7.2025
We talk to the creators. Also: a bunch of news, plus monthly Roblox charts