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Blizzard Forms World Of Warcraft Community Council To Solicit Player Feedback


Blizzard announced yesterday that it will be forming a new player organization called the WoW Community Council. It’s aiming to help the MMORPG’s developers get more detailed feedback on all aspects of the game, from players of different backgrounds and playstyles. The move comes as the game...

Userwell is for Managing Customer Feedback


(This is a sponsored post.) Building products for users is a balance between your vision of what your product can do for them, and refining that vision based on their feedback. If you’re really a customer-focused company, you’re listening. … The post Userwell is for Managing Customer...

How streamers pick games: the SplatterCat interview


[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & GameDiscoverCo founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.] Greetings, my lovelies, and welcome back to a brand new week...

Users to Begin Testing Robinhood Crypto Wallets Next Month


ve the experience and feedback of those testing the new service, and share it with the rest of the community, after which they “will continue to roll out access to more and more customers through our waitlist.”“We’re not first to the market — we’ve been taking our time to make sure that we bu

Gather Feedback Using the Amazing UserWell (Sponsored)


Most websites and mobile apps collect all sorts of data to try to gain insights into what users are doing, not doing, and to gain insight into what users may want. Those metrics are useful but there’s a more valuable way to get information: direct feedback from users. Userwell is an awesome...

iframe feedback


What if an <iframe had within it another <iframe of the exact same source? Inception, as they say. Baptise Crespy does this all-important research in the name of art and science. Turns out browsers are smart enough to not … The post iframe feedback appeared first on CSS-Tricks. You...

Lightweight Form Validation with Alpine.js and Iodine.js


Many users these days expect instant feedback in form validation. How do you achieve this level of interactivity when you’re building a small static site or a server-rendered Rails or Laravel app? Alpine.js and Iodine.js are two minimal JavaScript … The post Lightweight Form Validation with...

This Weird Driving Controller Had Force Feedback Before Steering Wheels


One of the fortunate things about racing, compared to other sports, is that it’s relatively easy to simulate in a virtual setting. The experience of playing NBA 2K, for example, doesn’t correspond to any of the physical skills required to actually play basketball in real life. Those of us who love...

I learned to love the Same-Origin Policy


I spent a good chunk of my work life this year trying (in collaboration with the amazing Noam Rosenthal) to standardize a new web platform feature: a way to modify the intrinsic size and resolution of images. And hey! We did it! But boy, was it ever a learning experience. This wasn’t my first...

The :focus-visible Trick


Always worth repeating: all interactive elements should have a focus style. That way, a keyboard user can tell when they have moved focus to that element. But if you use :focus alone for this, it has a side effect that a lot of people don’t like. It means that when you click (with a mouse)...

How to Recreate the Ripple Effect of Material Design Buttons


When I first discovered Material Design, I was particularly inspired by its button component. It uses a ripple effect to give users feedback in a simple, elegant way. How does this effect work? Material Design’s buttons don’t just sport a neat ripple animation, but the animation also...

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