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Be Prepared for Failure and Handle it Gracefully


When I was working at my first “real” job in the field in the mid-2000s, it was hammered in the web dev field to build tiny websites (no more than 100KB per page), only use JavaScript for special effects, and …

Embracing Asymmetrical Design


I’ll never forget one of Karen McGrane’s great lessons to the world: truncation is not a content strategy. The idea is that just clipping off text programmatically is a sledgehammer, and avoids the kind of real thinking and planning that … The post Embracing Asymmetrical Design...

Surface Sampling in Three.js


Learn how to use the MeshSurfaceSampler in Three.js to create interesting effects. The post Surface Sampling in Three.js appeared first on Codrops

It Took 400+ Hours To Make This Super Accurate 3D Printed GTA V Map


I’ve been playing Grand Theft Auto V since it launched back in 2013. So, I’m pretty familiar with the map. But seeing the whole thing recreated perfectly using 3D printing is wild and makes me appreciate just how much detail and work Rockstar packed into this digital world. Not to mention...

It’s Too Hot To Play Video Games


Not long ago, I bought a VR headset in anticipation of the upcoming Resident Evil 4 port. (I have a problem, I know.) Since then, I’ve played a good amount of VR. Or rather, I was until it got so damn hot out that now I’d rather do anything but put a hot, sweaty VR headset on my face or sit near...

Magical Marbles in Three.js


Adding volumetric effects to a built-in Three.js shader. The post Magical Marbles in Three.js appeared first on Codrops

Europe Raises 20 Unicorns This Year Including Crypto Companies


Twice as many European startups have achieved unicorn status in 2021 compared to last year. Despite the negative effects of the ongoing Covid crisis, young companies on the Old Continent, including several crypto unicorns, have managed to attract a record high amount of VC capital. European...

Links on Performance


Making GitHub’s new homepage fast and performant — Tobias Ahlin describes how the scrolling effects are done more performantly thanks to IntersectionObserver and the fact that it avoids the use of methods that trigger reflows, like getBoundingClientRect. Also, … The post Links...

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