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Destiny’s Loot Is Great Because It Usually Has A Story To Tell


I really miss Swordbreaker, a shotgun from the first Destiny game that became a staple of my loadout back in the day. Over the three years that I played Destiny, no part of my loadout felt as central to my identity as it did. I changed subclasses depending on the task before me, and I shuffled...

Bungie Outlines 4 Major Changes For The Future Of Destiny 2


It’s been a confusing and chaotic year for Destiny 2. There have been delays, multiple rounds of cuts at Bungie, and a constantly shifting content roadmap of what we’ll be rolled out when. The Final Shape capped off 10 years of storytelling in a way that dazzled diehard players, but now everyone’s...

Sticky Headers And Full-Height Elements: A Tricky Combination


Quite a fun article I worked on with Philip Braunen. Do you know that little bit of elasticity you get when scrolling beyond the viewport when browsing the web on a mobile device? iPhone calls it a “rubber-banding” effect. … Sticky Headers And Full-Height Elements: A Tricky...

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