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Nalezeno "storytelling": 150

Fortnite's Weird Relationship With Directors Is Getting Even Weirder


Even if you don’t play one of the biggest video games on the planet, there stands a good chance you’ve heard about Fortnite recently—memetic songs about chug-jugging or otherwise—thanks to the launch of its latest season of content. But the game’s status as this bizarre black hole of media content...

Overwatch Casually Rolls Out Xbox Series X/S Enhancements


Yesterday’s Overwatch update was all about the PachiMarchi Challenge and that hideous and/or awesome new Roadhog skin, but next-gen Xbox owners got a little something extra with the update: new graphics options for Series X/S consoles, from 4K60 to blazing-fast 120Hz. Read more

Fans Can't Decide Whether New Overwatch Skin Is Cute Or Horrifying


Today, Overwatch announced the PachiMarchi Challenge, the newest event celebrating the game’s weird half-onion, half-octopus mascot Pachimari. Starting today, players who win games in Quick Play, Arcade, or Competitive mode can win Pachimari-themed cosmetics, including a Pachimari Roadhog skin that...

After Almost Three Years Away, Returning To Overwatch Feels Amazing


I have a confession to make: Despite being Kotaku’s number one Overwatch fan, I haven’t played it myself in two years. But buffeted by my optimism for Overwatch 2 and being unable to get my Overwatch fix because Overwatch League won’t be back for another month, I decided to play again, hoping...

The Overwatch 2 Panel Was Cool But Please, Give Us The Damn Sojourn Reveal


Judging from its complete absence from BlizzConline’s opening keynote, you’d never guess Overwatch 2 was part of the Blizzard family of games, much less in the works. Thankfully, watching the “Behind the Scenes of Overwatch 2” panel put to rest any fears that the game might’ve been forgotten....

Too Fast Too Fantasy XV: Dawn Of The Final Day


Noctis drains his fifth elixir in as many minutes, rising to his feet as Prompto, Gladio, and Ignis groan on the ground. The aramusha lurks silently, waiting. When Noctis stands, the monster makes ready, body crouched, bony hand on the hilt of its egregiously long sword.Read more

How Film School Helped Me Make Better User Experiences


Recently, I finished a sixty-day sprint where I posted hand-coded zombie themed CSS animation every day. I learned a lot, but it also took me back to film school and reminded me of so many things I learned about storytelling, cinematography, and art. Turns out that much of what I learned back then...

Práce v digitálu: Storytelling je mocný i v recruitmentu


Často dostáváme od kandidátů pochvaly za to, jakým způsobem jim prezentujeme pracovní příležitosti z trhu. Někdy dokonce zmiňují i to, že se způsobem, jakým nabídky prezentujeme, se dříve nikdy nepotkali a jsou z něj nadšení. Nebojte se, tento článek nemá za cíl, abych si tu „masíroval“ vlastní...

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