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Nalezeno "crunch": 38

Xbox Head Defends Bethesda In Wake Of Crunch Allegations


At an all-hands meeting on Thursday, Xbox addressed the growing employee concerns about labor conditions at Bethesda Game Studios and its parent company, ZeniMax. Matt Booty, head of Xbox Game Studios, said he was “confident” that the studio was not crunching, and that it was “unfair” to attribute...

Cuphead Director Didn’t Care About Delays, Only Staff’s Well-Being


Maja Moldenhauer, the director at the studio behind Cuphead and its DLC, recently talked about how the company’s number one priority is making sure its employees are healthy and treated well. In fact, Moldenhauer explained that she didn’t even care about delays. Read more

The Story Of 2022's Biggest Video Game*


In 2015 mega-publisher Electronic Soft released the blockbuster game BloodDeath: DeathBlood, a sequel to 2009's wildly successful BloodDeath. It would mark the end of both the series and its development studio, but it is not the end of their story.Read more

New Witcher Game Director Promises No Crunch Despite Studio History Of Crunch


Yesterday CD Projekt Red announced a “new saga in The Witcher franchise.” As part of a new multi-year collaboration with Epic Games focused on open-world design, the game will be made in Unreal Engine 5 rather than the studio’s own REDengine. It won’t be The Witcher 4, but that’s what people...

Starfield’s Massive Script Equals Massive Amounts Of Work, Say Devs


At the Tokyo Game Show yesterday, Bethesda’s creative director Todd Howard told an audience that upcoming space-faring RPG Starfield will have more than 150,000 lines of dialogue. If that sounds like a lot, that’s because it is. In response to the announcement, some developers at other AAA studios...

Surprising No One, Pathfinder Still Incredibly Confusing In Video Game Form


Pathfinder: Wrath of the Righteous, the recently released character RPG developed by Owlcat Games, seems really neat. I like the writing so far and the character work seems solid. But holy shit, it has possibly the most overwhelming character creator I’ve ever touched. If your game asks me...

Everyone Who Worked On A Game Should Be In The Credits


Deathloop is out, and by all accounts it’s pretty good! It’s a shame, then, that it’s also the reason we’re revisiting the topic of “video games people being weirdly shitty about who makes it into the credits and who doesn’t”.Read more

Naughty Dog’s Bosses Still Don’t Get It


Development studio Naughty Dog has a reputation for producing top-flight games. It also has a reputation for working its employees to the bone. Naughty Dog co-presidents Evan Wells and Neil Druckmann recently sat down for a wide-ranging interview with Game Informer in which both addressed concerns...

Adventure Game Last Stop Doesn’t Pull Punches When Criticizing Crunch


Last Stop, a narratively riveting if mechanically unengaging adventure game, comes out tomorrow for pretty much all of the platforms (and Game Pass). If you’re a fan of the genre, you’ll get a kick out of Last Stop, full stop. Getting into the weeds for a sec, I found myself impressed by...

Ratchet & Clank: Rift Apart Devs Say It Was Created Without Crunch


Welcome to Good News Corner. As spotted by VG247, a couple of Insomniac Games staff took to Twitter to report that Ratchet & Clank: Rift Apart was created without any crunch. While it’s certainly terrible that this is an industry where such a thing merits remark, it remains good news that...

Making Battle For Middle Earth Sounded Terrible


If you think the conditions developers are working under now are bad, imagine what they were like 16 years ago. Actually, don’t imagine it, you could just read this account of what it was like making the classic Battle For Middle Earth instead.Read more

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