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Ghostwire: Tokyo’s Captivating World Is Overshadowed By Weak Combat


Ghostwire: Tokyo, Tango Gameworks’ new action-adventure game with immersive sim-like elements, is a frustrating juxtaposition of highs and lows. It’s at once a compelling narrative about loss and the lengths we go to recover that which is gone, and a plodding first-person shooter with seriously...

Ghostwire: Tokyo Has One Of The Coolest Healing Systems In Open-World Games


Ghostwire: Tokyo, the cool new Tango Gameworks project about chatting up spirits and fighting ghastly humanoids, has managed to pull me away from Elden Ring. It’s a nice reprieve. Ghostwire is nowhere near as hard as FromSoftware’s latest Souls-like. So rather than roaming a vast, haunting open...

Ghostwire: Tokyo Reviews Are All Over The Map


Reviews for Ghostwire: Tokyo, an immersive sim from the makers of a game series so scary I can’t mention its name without collapsing in a fit of sobs, landed this morning. Publisher Bethesda Softworks did not furnish Kotaku with early access, because duh, so we’re experiencing the game, and...

Bethesda Shows Off Eight Whole Seconds Of Starfield


Bethesda has unleashed another mini-salvo of teases for its upcoming open-world space RPG, Starfield. Director Todd Howard and others spoke a bit about how factions, companions, and other mechanics will work in a new roundtable video, and also showed eight whole seconds of what looks like actual...

PlayStation’s Best-Selling Series Of 2021 Could Become Xbox-Exclusive


The NPD Group released its annual tally of gaming sales for 2021 today, pretty much at the very second Microsoft announced it would buy mega-publisher Activision Blizzard for approximately the GDP of Luxembourg. The top-selling console game for 2021 was the same as it is as it is nearly every year:...

Deathloop, As Told By Steam Reviews


It’s safe to say that Deathloop stood tall as one of the most anticipated games of the year. Amid a release slate flush with sequels and remakes, here was a brand-new concept from Arkane, a studio that hasn’t missed in nearly a decade, making creative use of its time-loop feature to deliver a truly...

The Art Of Deathloop


Good evening! For the first time in what feels like forever, we’re running a Fine Art that’s dedicated to the concept and produdction art behind a major release, in this case Arkane’s Deathloop.Read more

Starfield’s Massive Script Equals Massive Amounts Of Work, Say Devs


At the Tokyo Game Show yesterday, Bethesda’s creative director Todd Howard told an audience that upcoming space-faring RPG Starfield will have more than 150,000 lines of dialogue. If that sounds like a lot, that’s because it is. In response to the announcement, some developers at other AAA studios...

Deathloop: The Kotaku Review


Video games are inescapably intertwined with iteration and do-overs. It’s written into the technology that builds them, the development practices that craft them, and often the very rules governing how they work: win-lose, trial and error. Some games have tried to mask this artifice in the service...

Deathloop’s Save System Is Pissing Some Players Off


Kinda feels like déjà vu, doesn’t it? In the spring, Returnal, a PlayStation 5 time loop game about killing your way to salvation, vexed players with its lack of manual saves. This week, Deathloop, a PS5 and PC time loop game about killing your way to salvation, is doing the same.Read more

Even Beefy Rigs Aren't Saving Deathloop From PC Issues


Deathloop is, by all accounts, a damn good game. That said, its reception on Steam is sitting shakily in “Mixed” territory due to the various performance-related issues currently plaguing PC players.Read more

Windows 11 Wants To Make Your PC Feel More Like An Xbox


During Microsoft’s Windows 11 reveal event this morning, Xbox executive Sarah Bond took to the stream to talk about how the latest version of the operating system will bring powerful tools from the Xbox Series X/S to PC, including auto HDR and the super-speedy DirectStorage API.Read more

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