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WebGPU Scanning Effect with Depth Maps
31.3.2025
An exploration of a scanning effect using depth maps, custom shaders, and WebGPU rendering
Rendering a Procedural Vortex Inside a Glass Sphere with Three.js and TSL
10.3.2025
A step-by-step guide to creating a procedural vortex inside a glass sphere using Three.js Shader Language (TSL)
WebGPU Fluid Simulations: High Performance & Real-Time Rendering
26.2.2025
A detailed look at the techniques behind high-performance, real-time, and visually stunning fluid simulations with WebGPU
Particles, Progress, and Perseverance: A Journey into WebGPU Fluids
29.1.2025
A reflective journey through years of experimentation and innovation, demonstrating how WebGPU enables the creation of sophisticated, visually striking fluid simulations
Interactive 3D with Three.js BatchedMesh and WebGPURenderer
30.10.2024
A breakdown of a Three.js demo using BatchedMesh for efficient mesh rendering and exploring the new post-processing pipeline with TSL
Reaction-Diffusion Compute Shader in WebGPU
1.5.2024
Learn how to use WebGPU compute shaders to create reaction-diffusion patterns
Collective #702
10.3.2022
WebGPU * The Micro-Frontends future * Type Trends 2022 * Open Source Color System * How to design better APIs
The post Collective #702 appeared first on Codrops
Do Chromu míří WebGPU a WebCodecs. Prohlížeč už bude umět skoro všechno
31.8.2021
Zapomeňte na WebGL, už se totiž blíží jeho nástupce • Jmenuje se WebGPU a bude umět DirectX 12 • Společně s WebCodecs zvládnou jakákoliv multimédia