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Italian Winery Adopts Interactive Screw-Caps With Blockchain Verification
24.1.2020
Italian winery Vigneti Massa is launching blockchain-enabled caps for some of its wines, allowing consumers to verify the vines and vintage of individual bottles
Animate Text on Scroll
13.1.2020
We covered the idea of animating curved text not long ago when a fun New York Times article came out. All I did was peek into how they did it and extract the relevant parts to a more isolated demo.
That demo is here:
See the Pen
Selfie Crawl by Chris Coyier (@chriscoyier)
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[aktualita] Bohemia Interactive klesly tržby i zisk, dodělávaly se DayZ, Vigor a Ylands
13.1.2020
Největší české herní vývojářské studio Bohemia Interactive (BI), které stojí za tituly ArmA, DayZ, Vigor nebo Ylands, v roce 2018 mírně přesáhlo tržby ve výši 490 milionů korun a vykázalo zisk 71,2 milionu. Rok předtím tržby přesáhly 571 milionů a zisk 202 milionů. Jde o tradiční cyklický výkyv...
Neal.fun
2.1.2020
Hats off to Neal Agarwal for some stellar interactive work lately, like The Deep Sea, a vertical scrolling experience to help us understand the depth of the oceans, and The Size of Space, a side-scrolling experience to help us understand the size scale of things in the universe (check out Josh...
Mining Pool Simplecoin and Interactive Faucet Chopcoin Shut Down Due to EU Regulations
17.12.2019
Like crypto payments provider Bottle Pay, mining pool Simplecoin and interactive bitcoin faucet Chopcoin are shutting down in light of restrictions imposed by EU anti-money laundering legislation, AMLD5. Simplecoin co-founder Marvin Janssen addressed Telegram users last month saying “We...
[aktualita] Bohemia Interactive zdarma vydává herní sandbox Ylands, je i pro mobily
6.12.2019
České herní studio Bohemia Interactive, které stojí za tituly jako ArmA či DayZ, dnes po preview verzi vypouští oficiální vydání svého sandboxu Ylands (verze 1.00). Vedle počítačů (Steam a Windows Store) je k dispozici také pro iOS a Android. TIP: Jan Herodes (Bohemia Interactive): Čína je...
ChromaWay Doubles Down on Gaming With Antler Interactive Acquistion
5.12.2019
ChromaWay will add Antler's game catalog to its own Chromia blockchain with the acquisition
When to Use SVG vs. When to Use Canvas
12.11.2019
SVG and canvas are both technologies that can draw stuff in web browsers, so they are worth comparing and understanding when one is more suitable than the other. Even a light understanding of them makes the choice of choosing one over the other pretty clear.
A little flat-color icon? That's...
Making a Chart? Try Using Mobx State Tree to Power the Data
5.11.2019
Who loves charts? Everyone, right? There are lots of ways to create them, including a number of libraries. There’s D3.js, Chart.js, amCharts, Highcharts, and Chartist, to name only a few of many, many options.
But we don’t necessary need a chart library to create charts. Take Mobx-state-tree (MST)...
How to Create an Interactive 3D Character with Three.js
14.10.2019
In this in-depth tutorial you will learn how to create an interactive 3D character that follows the mouse and performs random animations on click.
How to Create an Interactive 3D Character with Three.js was written by Kyle Wetton and published on Codrops
Awards That Look Beyond the Flashy
3.10.2019
Dan Mall is judging the Communication Arts Interactive 2020 awards. These types of things are usually a celebration of flashy, short-lived, one-off designs. Those things are awesome, but Dan has more in mind:
I’d love to award work that demonstrates creative use of the highest level of color...
The Many Ways to Link Up Shapes and Images with HTML and CSS
1.10.2019
Different website designs often call for a shape other than a square or rectangle to respond to a click event. Perhaps your site has some kind of tilted or curved banner where the click area would be awkwardly large as a straight rectangle. Or you have a large uniquely shaped logo where you only...
Mouse Flowmap Deformation with OGL
25.9.2019
A set of WebGL demos using OGL that show an interactive fluid distortion hover effect.
Mouse Flowmap Deformation with OGL was written by Robin Delaporte and published on Codrops
Thinking in React Hooks
25.9.2019
Amelia Wattenberger has written this wonderful and interactive piece about React Hooks and details how they can clean up code and remove all those troubling lifecycle events:
React introduced hooks one year ago, and they've been a game-changer for a lot of developers. There are tons of how-to...
Recreating Netlify’s Neat-o Sliding Button Effect
3.9.2019
Have you seen Netlify's press page? It's one of those places where you can snag a download of the company's logo. I was looking for it this morning because I needed the logo to use as a featured image for a post here on CSS-Tricks.
Well, I noticed they have these pretty looking buttons to download...
Moving Text on a Curved Path
9.8.2019
There was a fun article in The New York Times the other day describing the fancy way Elizabeth Warren and her staff let people take a selfie with Warren. But... the pictures aren't actually selfies because they are taken by someone else. The article has his hilarious line of text that wiggles by...
Let Mavo Shine in Building Interactive Web Applications
6.8.2019
As you could guess from the title, this tutorial is dedicated to Mavo: a new, approachable way to create complex, reactive, persistent web applications just by writing HTML and CSS, without a single line of JavaScript and no server backend.
🐇 Follow the white rabbit!
Mavo is developed...
Getting to Know the useReducer React Hook
26.6.2019
useReducer is one of a handful of React hooks that shipped in React 16.7.0. It accepts a reducer function with the application initial state, returns the current application state, then dispatches a function.
Here is an example of how it is used;
const [state, dispatch] = useReducer(reducer...
Getting to Know the useReducer React Hook
26.6.2019
useReducer is one of a handful of React hooks that shipped in React 16.7.0. It accepts a reducer function with the application initial state, returns the current application state, then dispatches a function.
Here is an example of how it is used;
const [state, dispatch] = useReducer(reducer...
[článek] Vojtěch Ješátko (Bohemia Interactive): VR jsme zkoumali, ale o jejím využití neuvažujeme
20.6.2019
[15 minut čtení] Česká herní firma Bohemia Interactive oslavila 20. let existence. Jak se dívá na současnou českou herní scénu, jak se staví k VR, nebo jak zpětně hodnotí první zkušenost z Číny? Bohemia Interactive v květnu oslavila 20 let od svého založení. Který titul považujete za největší...