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Nalezeno "crunch": 105

Xbox's Matt Booty Dreams About Using AI To Do QA Testing


Head of Xbox Game Studios, Matt Booty, has once more, so very appropriately, stuck his foot in his ass. This weekend at PAX, he proudly declared to a live audience how much he’d like to see QA work performed by AI.Read more

Xbox Head Defends Bethesda In Wake Of Crunch Allegations


At an all-hands meeting on Thursday, Xbox addressed the growing employee concerns about labor conditions at Bethesda Game Studios and its parent company, ZeniMax. Matt Booty, head of Xbox Game Studios, said he was “confident” that the studio was not crunching, and that it was “unfair” to attribute...

Sonic Origins Dev Goes Off On State Of The Game


Software developer Simon “Stealth” Thomley of Headcannon—the studio behind Sonic Mania—popped off on the state of the remastered Sonic Origins bundle, on which the team also worked. In a series of tweets, he said Headcannon had to put in “major time crunch” and was barred from implementing “major...

Crypto Exchanges Backing Away from Sports Spending as Crunch Continues


  Crypto firms are reportedly scaling back their spending on sports-related advertising and sponsorship as winter continues to bite in the markets. Many crypto companies – including Crypto.com and Coinbase – have responded to a sharp drop in crypto prices and trading volumes by announcing they...

Cuphead Director Didn’t Care About Delays, Only Staff’s Well-Being


Maja Moldenhauer, the director at the studio behind Cuphead and its DLC, recently talked about how the company’s number one priority is making sure its employees are healthy and treated well. In fact, Moldenhauer explained that she didn’t even care about delays. Read more

The Story Of 2022's Biggest Video Game*


In 2015 mega-publisher Electronic Soft released the blockbuster game BloodDeath: DeathBlood, a sequel to 2009's wildly successful BloodDeath. It would mark the end of both the series and its development studio, but it is not the end of their story.Read more

The Human Toll Of Fallout 76’s Disastrous Launch


“No one wanted to be on that project because it ate people. It destroyed people,” one former developer on Fallout 76 told Kotaku. “The amount of people who would go to that project, and then they would quit [Bethesda] was quite high.” Read more

Gaming Gets Its First Union At A Major U.S. Studio


Despite months of negative talking points by Call of Duty publisher Activision Blizzard, quality assurance staff at its Raven Software studio voted to unionize Monday, becoming the first union at a big studio in the U.S. The successful vote comes with talk of labor organizing picking up across...

Even The Studio Behind Pokémon Is Getting In On The 4-Day Work Week


The studio behind Pokémon is moving to an optional four-day work week. Game Freak announced the new “progressive” work policy on Tuesday, citing a desire to give employees more flexibility. The move comes as other studios are implementing similar policies, and is at odds with fans’ perceptions of...

New Witcher Game Director Promises No Crunch Despite Studio History Of Crunch


Yesterday CD Projekt Red announced a “new saga in The Witcher franchise.” As part of a new multi-year collaboration with Epic Games focused on open-world design, the game will be made in Unreal Engine 5 rather than the studio’s own REDengine. It won’t be The Witcher 4, but that’s what people...

Kotaku’s 3-Episode Anime Test: My Dress Up Darling


Welcome to another edition of Kotaku’s Anime Revolution, presented by Acura, a weekly show where the otaku of Kotaku look at the hottest shows of the winter season and put them through the three-episode test to see whether they’re worth your time. This week, we’ll be taking a look at My Dress-Up...

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