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Gaming Gets Its First Union At A Major U.S. Studio


Despite months of negative talking points by Call of Duty publisher Activision Blizzard, quality assurance staff at its Raven Software studio voted to unionize Monday, becoming the first union at a big studio in the U.S. The successful vote comes with talk of labor organizing picking up across...

Even The Studio Behind Pokémon Is Getting In On The 4-Day Work Week


The studio behind Pokémon is moving to an optional four-day work week. Game Freak announced the new “progressive” work policy on Tuesday, citing a desire to give employees more flexibility. The move comes as other studios are implementing similar policies, and is at odds with fans’ perceptions of...

New Witcher Game Director Promises No Crunch Despite Studio History Of Crunch


Yesterday CD Projekt Red announced a “new saga in The Witcher franchise.” As part of a new multi-year collaboration with Epic Games focused on open-world design, the game will be made in Unreal Engine 5 rather than the studio’s own REDengine. It won’t be The Witcher 4, but that’s what people...

Kotaku’s 3-Episode Anime Test: My Dress Up Darling


Welcome to another edition of Kotaku’s Anime Revolution, presented by Acura, a weekly show where the otaku of Kotaku look at the hottest shows of the winter season and put them through the three-episode test to see whether they’re worth your time. This week, we’ll be taking a look at My Dress-Up...

Report: The Biggest Lego Star Wars Game Ever Meant Extensive Crunch


The good news for fans of brick-built sci-fi games is that the oft-delayed Lego Star Wars: The Skywalker Saga is finally coming out on April 10. The bad news, according to a report from Polygon, is the ambitious project spanning all nine Star Wars films is alleged to have led to a whole lot...

All Eyes on Japanese Court as Crunch Monero Mining Case Gets December Hearing


A landmark legal case involving a music site developer who added a mining widget that mines monero (XMR) to his website will hit the Supreme Court in Japan at the end of the year – with the potential for a legal precedent-setting verdict.... Read More: All Eyes on Japanese Court as Crunch Monero...

Starfield’s Massive Script Equals Massive Amounts Of Work, Say Devs


At the Tokyo Game Show yesterday, Bethesda’s creative director Todd Howard told an audience that upcoming space-faring RPG Starfield will have more than 150,000 lines of dialogue. If that sounds like a lot, that’s because it is. In response to the announcement, some developers at other AAA studios...

Surprising No One, Pathfinder Still Incredibly Confusing In Video Game Form


Pathfinder: Wrath of the Righteous, the recently released character RPG developed by Owlcat Games, seems really neat. I like the writing so far and the character work seems solid. But holy shit, it has possibly the most overwhelming character creator I’ve ever touched. If your game asks me...

Everyone Who Worked On A Game Should Be In The Credits


Deathloop is out, and by all accounts it’s pretty good! It’s a shame, then, that it’s also the reason we’re revisiting the topic of “video games people being weirdly shitty about who makes it into the credits and who doesn’t”.Read more

Naughty Dog’s Bosses Still Don’t Get It


Development studio Naughty Dog has a reputation for producing top-flight games. It also has a reputation for working its employees to the bone. Naughty Dog co-presidents Evan Wells and Neil Druckmann recently sat down for a wide-ranging interview with Game Informer in which both addressed concerns...

Sunday Comics: Crunch & Munch


Hello! It’s time for Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.Read more

Adventure Game Last Stop Doesn’t Pull Punches When Criticizing Crunch


Last Stop, a narratively riveting if mechanically unengaging adventure game, comes out tomorrow for pretty much all of the platforms (and Game Pass). If you’re a fan of the genre, you’ll get a kick out of Last Stop, full stop. Getting into the weeds for a sec, I found myself impressed by...

Ratchet & Clank: Rift Apart Devs Say It Was Created Without Crunch


Welcome to Good News Corner. As spotted by VG247, a couple of Insomniac Games staff took to Twitter to report that Ratchet & Clank: Rift Apart was created without any crunch. While it’s certainly terrible that this is an industry where such a thing merits remark, it remains good news that...

1994 Story On Video Game Crunch Is Brutal Reading


Widescale reporting of terrible working conditions at video game studios is a relatively recent thing, but crunch has always been with us, and as we can see in this rare story about the practice from the 1990s, when it’s bad it can be life-threatening.Read more

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