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Making Mermaid Diagrams in Markdown
18.4.2022
Mermaid diagrams and flowcharts have been gaining traction, especially with GitHub’s announcement that they are natively supported in Markdown. Let’s take a look at what they are, how to use them, and just as importantly: why.
Just like you …
Making Mermaid Diagrams in Markdown originally...
Plus: Steam debuts for April falter (so far!)
15.4.2022
But evergreen titles just keep trucking along
Nintendo Switch: the state of player discovery
13.4.2022
And some deep research from the GameDiscoverCo vaults
Add a CSS Lens Flare to Photos for a Bright Touch
12.4.2022
I’m a big fan of movies by J.J. Abrams. I enjoy their tight plots, quippy dialog, and of course: anamorphic lens flares. Filmmakers like Abrams use lens flare to add a dash of ‘homemade’ realism to their movies, …
Add a CSS Lens Flare to Photos for a Bright Touch originally...
Instruments Of Destruction's 'build & smash' launch - deconstructed
11.4.2022
Also: the benefits of a curated store
Plus: new Quest charts, as Lego x Star Wars dominates elsewhere!
8.4.2022
Time to look at some VR standouts
The best - and worst - ways to pitch media for game discovery?
6.4.2022
A great conversation with Kate Gray, as part of our new podcast
Nightmare Reaper: doing a 1.0 Steam release the right way
5.4.2022
Some impressive results from the splatterpunk FPS
Adding CDN Caching to a Vite Build
4.4.2022
Content delivery networks, or CDNs, allow you to improve the delivery of your website’s static resources, most notably, with CDN caching. They do this by serving your content from edge locations, which are located all over the world. When a …
Adding CDN Caching to a Vite Build originally...
Tales From GameDiscoveryLand podcast transcript: Kate Gray on how media discover your games
4.4.2022
Listen now (46 min) | The full transcript of our new podcast
Plus: Midnight Ghost Hunt, Weird West, Coromon storm the charts!
1.4.2022
Lots of new titles hitting it big on Steam, again, and we love it
PlayStation's Plus reboot - the pluses and minuses?
30.3.2022
We're looking at how the announce went yesterday
Tricks to Cut Corners Using CSS Mask and Clip-Path Properties
30.3.2022
We recently covered creating fancy borders with CSS mask properties, and now we are going to cut the corners with CSS mask and clip-path! A lot of techniques exist to cut different shapes from the corners of any element. …
Tricks to Cut Corners Using CSS Mask and Clip-Path Properties...
In-depth: Game Pass stats, probed & deconstructed
28.3.2022
We do enjoy giving them a once-over
6 Useful Bookmarklets to Boost Web Development
28.3.2022
A bookmarklet is a JavaScript-based bookmark that adds to a web browser. I’d like to show you some awesome web browser hacks to aid your web development workflow and how to convert those hacks into time-saving bookmarklets.
Activating design mode
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6 Useful Bookmarklets to Boost...
Plus: Ghostwire: Tokyo, The Planet Crafter hit it big on Steam
25.3.2022
[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert Simon Carless. This newsletter is normally exclusive to GameDiscoverCo Plus subscribers, and rounds up a plethora of exclusive platform sales & other analysis.]
Hidden discovery insight? Analyzing player review word length!
23.3.2022
There's always more to learn from data
Deep dive: inside Strange Horticulture's delightful Steam success
21.3.2022
Cozy puzzle detective games for the win
Write HTML, the HTML Way (Not the XHTML Way)
21.3.2022
You may not use XHTML (anymore), but when you write HTML, you may be more influenced by XHTML than you think. You are very likely writing HTML, the XHTML way.
What is the XHTML way of writing HTML, and what …
Write HTML, the HTML Way (Not the XHTML Way) originally published on CSS-Tricks....
Optimizing SVG Patterns to Their Smallest Size
18.3.2022
I recently created a brick wall pattern as part of my #PetitePatterns series, a challenge where I create organic-looking patterns or textures in SVG within 560 bytes (or approximately the size of two tweets). To fit this constraint, I have …
Optimizing SVG Patterns to Their Smallest Size...